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Dungeon Defenders II game Status:
The Barbarian and monk are actually the only 2 worth bringing to high level DPS roles because the damage they deal is so much better than other classes. I think the effectiveness of DPS characters in NM needs looking at more generally because enemy HP and Damage scales up so fast that you are just going to get killed if you try anything even slightly risky.
I think the Monk's Hero damage ramp needs to come down a bit.
Other character's ramps need to go up a bit and Piercing Shot, Mana Bomb and maybe Proton Charge Blast need looking at so they compare a bit more favorably to to power of Hawk Stance. I also think the balance of power between hero damage and pet damage could do with being looked at as well.
I think part of the problem is the feeling that certain classes should be DPS classes when really in a game like dungeon defenders where every class has the option they should prove fairly evenly matched to promote variety.
I will agree that dps monks are a bit overpowered, but barbs are still underpowered and nothing should be on the same level as their dps.they were created to be the best dps, but just don't stand out because of monks. monks having tower boost usually means they are picked before barbs as the active nm class. barbs need to do at least50% more dps in nightmare to make them the obvious killing choice while monks should be considered only for their boosts. I believe hero boost might be better if it only affected the user less than those around him
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Actually justifyying the Barbarian being any significant amount more powerful than other classes on the basis that it is only a DPS class is a bad idea as well since every other class built for DPS mqy as well have no towers either. That is one of the reasons people arguing the reverse, the summoner having poor damage on the basis minions make the game easy, confused me so much. As Dingle said very nicely, A classes ability to build/DPS should have no bearing on its ability to do the other as they are seperate builds with seperate stat requirements to work.
I will add that I don't really mind having some powerful DPS classes though, I am more concerned about the fact several of the classes aren't worth using for DPS late in the game.
Sure, a monk can out dps a barbarian with hero boost. BUT a monk can't tank or move as fast, or out dps a barb unbuffed.
Please don't bump old threads.
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