Were Monk Auras nerfed at all this patch?
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Were Monk Auras nerfed at all this patch?
Since 1 or 2 patches back my auras have felt AKA looked smaller on NM and seem to reach not as far.
Before you start with the DUH that's cause they are smaller on NM I mean they feel smaller than they used to with OUT any decrease in my stats.
Power seems the same and fire rate looks the same and they seem to degrade at same speed.
They just seem smaller.
By the way SD and Heal auras could use an increase in there health scaling. They Drain substantially faster and have about half the hp of other auras.
They seem to drain faster on certain maps. On Palantir my SD drains real fast.
Also if you hit a purple circle with your aura it drains sickly fast.
If nothing has changed for you stat or placement wise it could be an error or glitch to the game.
I disagree that Ogre Copters have been fixed. I had one tonight that was just as high as they used to be.
Instead of fixing the flight altitude, how about you just fix their attack range? If they can't shoot farther than X feet, then they'll get closer to fight, and this problem fixes itself.
I wouldn't mind the difficulty if goblin copters were just removed from the map entirely, like in some campaign maps. That would make it an easier stepping stone, justify its difficulty to make up for lack of copters, and no need to patch nonstop for copters hiding outside of tower range or inside terrain.
We've been having problems with Jester move with reflect walls lately. Every time the reflect wall is moved, it becomes useless and everything goes through it. Replacing the reflect wall in the same exact place makes it effective again. Anyone else having the prob?
I hate these rockets that go over my reflect walls...
after the patch came out, the height of Goblin Copters in City in the Cliffs changed to a point where they were unreachable by my defenses. I am sure of it since before 1 or 2 patches ago I did not have a problem with copters in that map now those Copters are eating me -_-