This is an amazing tavern! I hope trendy adopts this.
The playverse account entered does not exist.
If you are trying to login to the forums and do not have a playverse account, please login here.
If you already have a playverse account and entered it incorrectly, try again here:
Dungeon Defenders II and playverse are currently in closed beta. We're working hard to build, polish and test both experiences. If you'd like to help us out and be one of the first to play, please enter your email below to sign up for our newsletter and join the waiting list for a beta invite:
Dungeon Defenders II game Status:
This is an amazing tavern! I hope trendy adopts this.
Yup, and here's to hoping they use it for the new Tavern. Been needing a less cluttered and more spaced out tavern since Shards were getting released.
trendy we need this in ranked will make the game more fresh
What an awesome concept!! It looks great as well! *w*~~
This looks amazing!
I would love to see this in Ranked. The tavern as it is, is way to cluttered. I like the feel of having a trophy room, even an armory type room where you can place armor sets/weapon collections instead of dropping on floor .
There has to be a tavern selector. Maybe some time you want the old tavern, then you can choose, or you want to look at the christmas tavern again, the turkey hunt tavern or the valentines day tavern. I did not see any of these taverns but I would like too.
It looks nice, but, honestly, I would hate to see this replace the current tavern. While you have addressed the primary problems with the current tavern, I don't like the way you attempted to solve them.
The biggest problem with this new tavern is that it's WAAAY too big. Even as one of the adult heroes, I feel like an ant in this place. It seems like it was made for giants with the ridiculously high ceilings and steps that are about ten-times the size of any of the heroes. From the outside the building looks unnecessarily huge, and I feel like even more of an ant due to the incredibly large scale of the building and the sidewalk around it (especially when compared to the normal-sized objects around the building, such as trees or DPS dummies).
My other big complaint about the map is the empty space. The current tavern does suffer from trying to cram too many things into too small of a space, but this new tavern suffers from the exact opposite problem; you're trying to stretch too few things across way too big of a space. You have three HUGE floors, which each have several rooms, yet only a couple of them actually serve a purpose. It makes it a pretty tedious task to run to one of the useful rooms since they're all so far apart from each other. The other rooms are just unnecessary filler, and have nothing in them except a few small decorations, if even that. Heck, the entire top floor has nothing more than a few bare beds and the secret room (which, honestly, looks like it was an afterthought).
I also have to point out my dislike for the location of the trophy room. While it is nice that they are all organized and have their own section, I really hate the fact that people have to go searching for it. With the current tavern, all of my achievements are displayed right there, so people get a glance of them while we're waiting that few seconds to start a map, or while someone is using the shop. The trophies were intended to be one of the main decorations for the current tavern, but in your new tavern they're kind of hidden away in the back corner of the second floor.
Overall, I feel this new tavern is a very complicated solution to some very simple problems. In my opinion, the current tavern is pretty nice. It's small, compact, everything is easy to get to. I can go there, do what I need to do and get on to the next map. The tavern isn't supposed to be a huge map to explore and spend large amounts of time in. The current tavern serves the purpose it's supposed to in a very efficient way. My only real gripe with it is that some of the trophies make it kind of difficult to walk around and make the tavern look very cluttered. This could all be solved by simply adding a new room right below the first secret room, with tables around the outside for trophies and possibly move the crystalline portal in there as well. Then they could move the crystal back towards where the crystalline portal currently is to really give us some breathing room. If someone could also remove those four doors that obviously lead to nowhere, and are blocked by the trophy tables anyways, that would be great too.
Again, I really appreciate the hard work you've put into this, and it does look really nice, but I highly doubt Trendy would want to replace the current tavern with this since it's so much less efficient.
I couldn't have said it better myself Dziggy. The current tavern is really nice with the exception that it's pretty much cluttered with thropies. A simple solution for Trendy would be to remove some achievement tables that block the doors and open them up with a new room behind it.
Many people want the new tavern, some don't. But there is a solution that will make anybody happy.
Here is my idea for the selection interface.
Tavern: Classic, Christmas, Thanksgiving, Valentines Day, Nexus [...]
Boss Head:Demon Lord, Goblin Mech, Ancient Dragon, Spider Queen, Djinn King, Kraken, Goblin Battlecruiser, Old one
Trophies: Hide, Show
Secret Room: Accessible to Host, Accessible to all Players
Super Secret Room: Accessible to Host, Accessible to all Players
Lock Tavern Defenses: No, Yes for this time, Yes for all time (It will stay no matter how often you restart DD until you unlock them)
Lock Tavern Drops: Yes, No