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  Click here to go to the first staff post in this thread.   Thread: Tower Animation Delays

  1. #1
    0 Not allowed!

    Tower Animation Delays

    Some explanation is probably in order here.
    The number you see on tower info as the time between shots dosen't include:
    A) The time for the firing animation to play (what these numbers are about)
    B) The frame required to get a target (0.02s)

    B/c the animation scales with your stats, the added delay from it isn't fixed. This is me playing around to find an equation that gives the true RoF for some towers depending on the one you get shown ingame.

    Key:
    Stat tested: The Rate stat that these numbers correspond to
    Reported Rate: The number shown on the ingame display
    Times for 10 shots: The time between the first projectile and the eleventh (10 animations). Repeated 8 times
    Average time per shot: The average of the middle 6 values (max and min are discarded), divided by 10
    Difference: (Average time per shot) - (Reported Rate)
    Actual difference: (Difference) - (0.02) [targeting frame]
    Multiplier: 1 + (Actual Difference) / (Reported Rate)

    Harpoons
    Stat Tested Reported Rate Times for 10 shots Average time per shot Difference Actual Difference Multiplier
    50 0.86 12.11 12.35 12.23 12.34 12.29 12.22 12.24 12.30 1.23 0.37 0.35 1.40
    374 0.40 5.83 5.76 5.83 5.70 5.89 5.78 5.71 5.78 0.58 0.18 0.16 1.40
    767 0.30 4.45 4.50 4.58 4.52 4.38 4.40 4.38 4.33 0.44 0.14 0.12 1.40
    True RoF (Harpoon) = reported * 1.4 + 0.02 [frame required to aquire target]

    Bowling ball
    Stat Tested Reported Rate Times for 10 shots Average time per shot Difference Actual Difference Multiplier
    26 0.76 12.85 12.91 12.91 12.97 12.91 12.93 13.00 12.92 1.29 0.53 0.51 1.67
    329 0.30 5.45 5.47 5.46 5.51 5.44 5.45 5.46 5.51 0.55 0.25 0.23 1.76
    1141 0.18 3.58 3.64 3.65 3.52 3.58 3.58 3.58 3.58 0.36 0.18 0.16 1.88
    True RoF (Bowler) = Some curve. Looks like a 1/x type (x = reported, y=multiplier)
    Wrong number somewhere Trendy? The other two are linear right into 2k stats.
    Fireball
    Stat Tested Reported Rate Times for 10 shots Average time per shot Difference Actual Difference Multiplier
    72 0.73 9.81 9.87 9.90 9.88 9.84 9.72 9.84 9.78 0.98 0.25 0.23 1.32
    209 0.45 6.16 6.20 6.08 6.22 6.16 6.10 6.17 6.08 0.61 0.16 0.14 1.32
    True RoF (Fireball) = Reported * 1.32 + 0.02

    Only two test points for Fb's b/c the shots start blending together visually any higher, and I really dont want to wait >5s per shot for a lower point...
    Getting fed up with people whining about and judging something they have no knowledge of


  2. #2
    0 Not allowed!
    So, Trendy should either fix the display to what it actually is or speed them up to how they show.

    Hopefully the latter.

  3. #3
    0 Not allowed!
    Rate of fire shouldn't take into consideration the time it takes to fire the projectile.

    The rate of fire is how fast it will be between complete animations and launches and the next animation and launch.
    [36] classic
    PSN | classic22us
    Steam | 22classic22

  4. #4
    0 Not allowed!
    Quote Originally Posted by Rand0m1zat10n View Post
    So, Trendy should either fix the display to what it actually is or speed them up to how they show.

    Hopefully the latter.
    Speeding them up will buff all physical towers by anything up to 100%, and will wreck balance between towers b/c they will all be buffed by different amounts.
    Quote Originally Posted by classic22 View Post
    Rate of fire shouldn't take into consideration the time it takes to fire the projectile.

    The rate of fire is how fast it will be between complete animations and launches and the next animation and launch.
    I assume you mean RoF = time for a single complete cycle.
    Getting fed up with people whining about and judging something they have no knowledge of


  5. #5
    0 Not allowed!
    Quote Originally Posted by classic22 View Post
    Rate of fire shouldn't take into consideration the time it takes to fire the projectile.

    The rate of fire is how fast it will be between complete animations and launches and the next animation and launch.
    Well when your towers are firing fast enough to the point it doesn't display an animation anymore...

    And the firing rate is still misleading, to many who wouldn't know this.

    It needs to be changed to what it really is.

    Quote Originally Posted by CrzyRndm View Post
    Speeding them up will buff all physical towers by anything up to 100%, and will wreck balance between towers b/c they will all be buffed by different amounts.
    Sorry about that, wasn't necessarily serious. I agree it would be unbalanced, but then people wouldn't be complaining about NM being too hard now would they?

  6. #6
    0 Not allowed!
    Quote Originally Posted by CrzyRndm View Post
    Speeding them up will buff all physical towers by anything up to 100%, and will wreck balance between towers b/c they will all be buffed by different amounts.

    I assume you mean RoF = time for a single complete cycle.
    RoF should only be the time it takes to launch the projectile, not including the animation time.
    [36] classic
    PSN | classic22us
    Steam | 22classic22

  7. #7
    0 Not allowed!
    Quote Originally Posted by classic22 View Post
    RoF should only be the time it takes to launch the projectile, not including the animation time.
    No, Rate of fire is how often it fires including everything
    Not just the interval. If the RoF is .20 I should be getting 5 shots per second not 4.x but 5 that is what it is no excuses .

  8. #8
    0 Not allowed!
    Quote Originally Posted by Hisoka View Post
    No, Rate of fire is how often it fires including everything
    Not just the interval. If the RoF is .20 I should be getting 5 shots per second not 4.x but 5 that is what it is no excuses .
    That's your opinion.

    RoF is the time it takes to launch a projectile. That's more than likely what the stats display.
    [36] classic
    PSN | classic22us
    Steam | 22classic22

  9. #9
    0 Not allowed!
    A) Currently the stats show the delay between animations.
    B) The first post is about the time for the animation which is additional to (A) but not shown
    C) The wording on the stat window ("Attack Rate") implies to me that it is the time for a complete cycle (ie. one delay + one animation).

    A,B, or C classic. Your wording is just not processing right tonight
    Getting fed up with people whining about and judging something they have no knowledge of


  10. #10
    0 Not allowed!
    I think I am being very very clear.

    Two things happen.

    1. The animation
    2. Firing of the projectile

    RoF is only the time it takes to fire the projectile. It does not include the animation. Hope that clears it up.

    That's my opinion on how it should work.
    [36] classic
    PSN | classic22us
    Steam | 22classic22

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