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Thread: Series EV Buff Beams disappearing along with buffed defense - Intended?

  1. #31
    0 Not allowed!
    Quote Originally Posted by senz54 View Post
    You can't really think that this thing is a needed mechanic. It's not only a disadvantage it's a HUGE disadvantage when coupled with djinn. Like mach said it's already an expensive tower, why does it have to have a disadvantage?
    Expensive? It's the best use of DU in the entire game. It's super cheap.

    Look at what a 6 DU beam can do.

    For starters, without even trying to cram stuff in can easily buff 5 towers and a dozen minions. With starter myth gear you can make all those towers much harder to kill. You can nearly double their damage, and increase their speed by 50%. You now just turned 5 towers and 12 minions into 15 towers and 36 minions. All with greatly extended range. Not to mention making auras and traps MASSIVE. The aura increase alone is worth it. You simply can't get auras that big, or turret ranges that large without 3.5-4k stats otherwise!

    Yeah, when a beam goes down it can be bad but if towers are dying, things are not looking good regardless. Tower Defense games are like battling a flood. As long as your walls are holding back the water, it's all fine.. but the SECOND you have a breach it will quickly lead to total disaster.

    I'll take the downsides to Buff Beams to get the benefits. It's an easy win in my mind.

  2. #32
    0 Not allowed!
    Quote Originally Posted by Ionizer View Post
    Expensive? It's the best use of DU in the entire game. It's super cheap.

    Look at what a 6 DU beam can do.

    For starters, without even trying to cram stuff in can easily buff 5 towers and a dozen minions. With starter myth gear you can make all those towers much harder to kill. You can nearly double their damage, and increase their speed by 50%. You now just turned 5 towers and 12 minions into 15 towers and 36 minions. All with greatly extended range. Not to mention making auras and traps MASSIVE. The aura increase alone is worth it. You simply can't get auras that big, or turret ranges that large without 3.5-4k stats otherwise!

    Yeah, when a beam goes down it can be bad but if towers are dying, things are not looking good regardless. Tower Defense games are like battling a flood. As long as your walls are holding back the water, it's all fine.. but the SECOND you have a breach it will quickly lead to total disaster.

    I'll take the downsides to Buff Beams to get the benefits. It's an easy win in my mind.
    You forgot to mention that they also boost the resistance of towers, so your defenses are actually taking half as much damage as they would be otherwise. If you have buffed towers consistantly falling, its time to rethink part of your build.

  3. #33
    0 Not allowed!
    Quote Originally Posted by Riyshn View Post
    You forgot to mention that they also boost the resistance of towers, so your defenses are actually taking half as much damage as they would be otherwise. If you have buffed towers consistantly falling, its time to rethink part of your build.
    I mentioned they are harder to kill but that was pretty obscure, thanks for pointing it out.

    But the DU cost is nothing. A single Harpoon costs 6 DU. You could drop another for another 6, or put it on a Buff Beam for 4 which doubles the towers HP and Damage, increases the speed and range by a huge amount. You now have the equivalent of FOUR extended range and extra tough towers.

    I luv my Buff Beams.

  4. #34
    0 Not allowed!
    The only problem I have with the buff beam completely going away is that it can completely destroy your entire build by losing one tower. I understand that there has to be some drawback since the beam is otherwise invincible. I think I'd rather see it lose one upgrade level for each defense that goes down. If the beam is not upgraded at all, if you lose a tower you lose the beam.

  5. #35
    0 Not allowed!
    Ah, cascading Buff Beam failure. Gotta love it.

    One thing I wish they would do is make desummoned towers not count as destroyed. So many times I've had Djinn fly up into orbit and desummon from out of vertical range of my gas traps.

    I could also see allowing more than one twoer to fall. IIRC, TBBs health is tied directly to the towers on it, and locked at 1 HP. They could potentially allow it to go higher than 1 at extreme values of TowerHP. Like +1HP per 1000 points or something. Nonrepairable, of course.

  6. #36
    0 Not allowed!
    Since this is here anyway, I have to ask. Do buff beams not affect aura health at all or something? Most of my towers couldn't care less about the resistance boost, but it would be godly on my auras. And it seems my auras are the only thing ever dying in survival waves because buff beams are buffing them way too big. As in, covering spawn points big.

    It's not my fault my aura radius is like 2000.

  7. #37
    0 Not allowed!
    Quote Originally Posted by SLE View Post
    Since this is here anyway, I have to ask. Do buff beams not affect aura health at all or something? Most of my towers couldn't care less about the resistance boost, but it would be godly on my auras. And it seems my auras are the only thing ever dying in survival waves because buff beams are buffing them way too big. As in, covering spawn points big.

    It's not my fault my aura radius is like 2000.
    You can hit the minus key when placing an aura to make it smaller to begin with. I had an issue with the auras on the bottom reaching through the floor above causing them to drain really fast. Had to make them smaller to compensate.

  8. #38
    0 Not allowed!
    Quote Originally Posted by SLE View Post
    Since this is here anyway, I have to ask. Do buff beams not affect aura health at all or something? Most of my towers couldn't care less about the resistance boost, but it would be godly on my auras. And it seems my auras are the only thing ever dying in survival waves because buff beams are buffing them way too big. As in, covering spawn points big.

    It's not my fault my aura radius is like 2000.
    Actually, yeah, that probably is your fault. But yeah, I agree. Buff beams should slow the decay of auras. And Im not sure about how traps should work, but something there would be nice too.

  9. #39
    0 Not allowed!
    Quote Originally Posted by SLE View Post
    Since this is here anyway, I have to ask. Do buff beams not affect aura health at all or something?
    Buff Beams don't affect the health of any towers. The tower HP stat on the EV decides how much of a resistance boost the towers get.

    Since health isn't affected, auras don't get more and traps don't get more charges.

    Changing the boost from resistance to a health boost would be kind of nice... then you could actually see the numbers change and get a better idea of what the HP stat is doing to them. As well as they would affect everything, not just physical towers.

  10. #40
    0 Not allowed!
    In general I think the current buff beam mechanics are fine. Big risk vs big reward.

    As to the OP's mention of djinn desummoning from inside a wall, then the bug involved is a mob getting stuck in a wall. Changing the buff beam, or any tower, to accommodate is focusing on the wrong issue.

    I suppose you could argue from a pragmatic sense its easier to change the towers but I don't really know enough about programming in general or DD's in specific to comment.

    That being said, I kinda like the idea of using upgrades like the buff beam's HP. Big Picture, if the game was a little easier it wouldn't be a bad thing.

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