I want to say "ok, I'll have a look at the Sharken AI controller and see if I can tweak in a team check on the charge"
Gah. Not being able to code right now bugs me.
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Dungeon Defenders II game Status:
I want to say "ok, I'll have a look at the Sharken AI controller and see if I can tweak in a team check on the charge"
Gah. Not being able to code right now bugs me.
I might just temporarily move the spawn points for sharken to within the other team's area so that I can let you guys play it, and move them back if/when it's fixed. Keep an eye out![]()
That sounds great to me, come on laptop charger I want to play ;/.
I'm uploading a new version now with the temporary fix and going public. There will likely be some unexpected problems but I need more people to try it in order to find them
It's public now- Give it a try!![]()
http://steamcommunity.com/sharedfile...s/?id=85414837
This isn't final, as there are a few issues to address, but it should be 100% playable:
To-do list:
-Restore sharken spawn points once sharken bug is fixed
-Add end-of-match rewards (Reward quality will be based on the level of your opponent's enemies when you lose- The stronger the enemies you survive against, the better the reward will be![]()
Yo Glad to see it out! downloading now, however just wanted to point out a small grammar error on your steam page for this XD
If a team summons enemies for an extended period of time, they will be penalized. Try to keep the pressure on!
I do believe you meant to put if a team does not summon enemies D:
2 problems, Miniproblem- are we just not supposed to be allowed to build in the tunnel? only found 1 place a harp could go and it's very difficult to see in there (I understand just outside of it looks to be your intended building zone for it I assume?)
Bigger problem- Why do my towers kill what I send after they breach the gap? lol Seems a bit off XD
You can build anywhere except the very center on the outside, and some of the rocks are blocked from building.
I'm not sure what you mean here.Bigger problem- Why do my towers kill what I send after they breach the gap? lol Seems a bit off XD
I have encountered a few network related issues I couldn't catchi n my own testing-
Triggers for non-hosting players always have the "E: Do this" text even when the trigger is on cooldown.
The signs on time out and mana investment triggers do not seem to update on clients. Everything still functions as intended, but the player doesn't get the proper feedback when using the various devices.
This is a problem because.... ?When sending units after they crossed the invisible wall that players can not cross, they were fully attackable by my towers.
I'm not sure what you're saying.
Are you saying that you spawned enemies, your towers cant attack them, they cross the middle, and now the towers can suddenly attack them?
edit: I'm seeing this now. Enemies seem to occasionally lose their team association at random. All i can really do is put up a wallt o block targeting of towers. under normal circumstances it seems like a minor issue though.
Just seems extremely silly to have your towers helping the enemy, that is the point of the this map, to overwhelm them not aid them XD
I don't kno wif I'll be able to give rewards or not. I think the gametype is hardcoded to not allow items to be dropped or given by Give Equipment or even on victory via worldinfo.