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Dungeon Defenders II game Status:
The map is too easy still, make it harder!
The map is just right the way it is.
The map has become too difficult now.
When are they going to fix this i wonder 3 of my friends loved doing that map now we cant :P
I was actually getting somewhere in the game. Lasted about 2 hours..
Bottom line is that this whole situation is pathetic. They want this map to be a stepping stone into the shard maps on NM, yet you need close to, if not more than 2k stats to even have a hope to complete it. And if you have 2k stats, guess what.. you probably wont even find an upgrade in survival. You 'might' get some potentially good weapons from the campaign runs, but that is it.
So if the map that is now on par, difficulty wise, with aquanos or sky city does not reward loot that is worth having in return, then it is plain to see that there is more than just a lack of logical thinking involved here. They did not test anything, they did not consider the effects it would have, and they lacked common sense throughout this entire fiasco.
This map is fine, it's the original campaign that should drop better loot and drop it sooner. Something is wrong when a NMHC boss drops gear that maybe would have allowed you to defeat the same boss... on Insane.
Similar with Shards; what's the point in playing a map where enemies are 2 times stronger than anything I have encountered in the original campaign (Misty) when it doesn't even drop a trans before wave 20?
And yes, I am aware you can gear up fully competent chars with only myths, and in fact I was using only such chars up until recently (returned to DD from a long break that I decided to take when Trans came out). Theoretically you could even assemble a balanced, all 2k+ tower set from such gear. But how long would it take to assemble such a set with all the RNG craziness? I can tell you that in my case it took a LONG while to gather up a myth set with at least SOME tower stats that approached the 2k range (search me on Steam and check out my DD playtime if you will, I am ashamed to utter it aloud in public), and it suffered from chronically low HP and range because well, how easy is it to find armor with 4 good numbers exactly where you need them?
From that point of view, the mere presence of Transcendent items among map drops is a blessing, even if most of them are objectively not very 'good' as far as trans goes. They roll with naturally higher stats and upgrade slots, so even if each piece lacks certain tower stats just like my previous mediocre myth gear, chances are that the remaining stats will be high enough that when all put together into a set, they will still elevate my character to a considerably higher level than before: 2-2.5k in the main stats and 1.5k in secondary, as opposed to 1.5-1.9k in main and well below 1k in secondary. Even if it won't come remotely close to what could be potentially achieved with better trans gear or even highest-end myth gear.
So yeah. Trans isn't necessary to gear up in this game, but it helps. And you could argue I don't even need such high stats to complete the vast majority of maps in this game, but for me it's not just about the stats, it's about the effort vs. reward. When I play a map and see mainly the same old crap on the ground that I saw in maps 2 times less difficult, and the reward for the increased effort is not the next tier of loot, but rather the promise of waves 26+ and additional hours of grinding where the next tier of loot MIGHT drop, I say: Screw this.
People loves the map because it was a shortcut to good gear.
I farmed it alot and got multiple supreme armors.. I have never seen that in Aquanos.