
Originally Posted by
Volkamar
I can agree to this, but I also feel that there must also be a sense of balance, to ensure proper progression. But, lets face it, progression in this game is pretty damn terrible anyway. The idea of going to Nightmare involves grinding your face against the first wave of Endless Spires, until you get some gear, then basically steamroll it once you do to get the Mana to upgrade. Then, what would be possible previously, do King's Game until you get the 2k or so gear to do the Shards Content. Through doing this you ignore what is basically 80% or more of the content of this game. Progression shouldn't work like that. There needs to be curves that lead you into each challenge, not simply chewing your way through practical verticals until you eventually work your way through it. There needs to be a feeling of, not only that you are progressing smoothly, but also that each new challenge rewards you appropriately to take on the next challenge without the need to grind excessively.
The previous problem with the map, was that the reward wasn't appropriate, and that it affected progression in very much the opposite way that progression had been previously (As in a lot of the stuff ends up getting skipped rather than previously having to grind the same map over and over just to get your foot in the door). Now, it's a case of this map is placed at a level of progression which in my opinion would come after Sky City, rather than before which is what Tsang suggested the adjustments would do for the map.