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Dungeon Defenders II game Status:
Can always have a box as host where you can allow specific people to build/ manipulate defenses. And make a initial join standard of not able to change something.
Should not be a problem, and wouldn't allow greaving.
does any1 know already when it will be out for [PS 3] ?
After shards 4, it's likely consoles will never get any new content - no new classes, maps or costumes.
There's a whole bunch of reasons, but the core ones are these two:
1) Microsoft limit the size of indie games on their market. With the four Eternia Shards DLC, Dungeon Defenders hits this limit.
2) Microsoft's contract means that Trendy likely can't release any content for the PS3 version of the game that isn't on the Xbox 360 version - which Trendy can't update due to reason 1.
if you want to blame anyone, blame the way Microsoft handle indie games on their market.
For the past week or so, I have had the same concerns as the author did. After seeing some of the Jester livestream, I am even more disappointed.
First of all, the ability to move towers should be something that every hero should have, not just the Jester. The decision to make an entire class for the sole purpose of moving towers is terrible game design. Very disappointed that Trendy did that.
Although, it doesn't really matter since the Trendy devs apparently didn't make it so that the towers keep their upgrades when moved. What's the point then? I would be much better off selling and rebuilding my tower. At least then I could move it anywhere on the map that I want, and I don't get the significant (25%) reduction to tower stats for using a different character than who built the tower.
The three towers she has are useless because they're random. I always thought it would be useless since every map needs a specific setup to complete. We can't mess around with random towers. But we learned two new facts about the towers that make them even more useless than I originally imagined:
1. The possibility that they can spawn additional enemies, garbage loot, or other useless things.
2. If set up during the combat phase, they need to take damage before they will open. An enemy already needs to be attacking your tower before it is even set up? Wow...
Her second ability was the only thing I thought MIGHT redeem her, but, again, that hope was crushed by the livestream. Apparently we need to play a slot game in order to get the effects. As the dev demonstrated in the livestream, it isn't easy to win this slot game, which means that most of the time you will just be wasting mana when you try to use that ability.
I am disappointed.
That's a lot of words used to just sound like a dissapointed parent, and a brilliant game designer.
Big part of jester is the fun factor. Are you 100% sure moving towers removes the upgrades? Giving every hero that ability? But what hotkey would they use? Would that even be possible without putting in hours upon hours? Making mobs attack the presents to open them (only if not built in the build phase) is just fine.
Keep in mind this hero is all about the fun factor. I'm quite sure I'm going to enjoy this free hero. A lot. Stay away from balance discussion untill you actually know numbers. Can't call her the most underpowered class without sounding... hasty. Don't be hasty.
I think as a courtesy rule, you shouldn't join a game with a jester and will ask first when switching to jester with your intentions. Otherwise, I kick jesters on sight in a random game without any regrets.
Excuse me for my English, it might not all be completely correct...
Why not make the Jester the best dps-class? What I understood from the stream was that the jester has a better dps (and pet) scaling then the App, but the monk is still better. So why would someone choose the jester over the monk for pure-dps? A monk still has better dps, not the mention hero and tower boost.
The jester kinda falls short on every department right now. It's not the best dps-class and her towers are completely random. No one is going to place the presents near the crystals because of the chance a ogre might come out of it, not even counting the fact that something good could still be useless. Tower moving is great, but also too situational. The chances of a sharken moving a defense is pretty low with a good build.
Her wheel of fortune isn't what I expected it to be (I thought you would have no control over it), but it looks promising. It doesn't look all that hard to get an instant upgrade (instant 3-stars?). This also means it's chances of gold mobs is really low - who would deliberately pick 3 goblins?
So why not make the jester a pure/the highest dps-class, while those presents and abilities are for fun (which they are)? This way she will be way more valuable for parties because she has highest dps. People will still use a monk for his hero and tower boost and high dps, and a barbarian for his turtle/heal/hawk-stance. The jester looks like a lot of fun, but if I'm playing solo there's basically nothing that stop me from choosing the superior monk for his dps.
Cheers \o/
Although I would have liked to see the last to tower slots used, I think the jester will be fun.
But really, no matter how they designed the character people would be upset. They make it a serious tower character and people will be upset about the game being imbalanced for it (and that it's "pay to win"). They make it a purely optional fun character and people complain that it doesn't affect the game enough.