I don't know what exactly is my category : I have a 2k hp 1k damage hero countess, a couple of tower sets with 800 to 1.5k stats and own EV and summoner.But to the remaining two groups, I have the question: Have you actually COMPLETED the game on Insane? Have you completed it on Hard even? Progression as I see it means that you have defeated EVERYTHING, every mission and challenge, on one difficulty level, have nothing left to achieve on that difficulty and thus expect yourself to be ready to move on to the next one.
I think I'm in the low-mid geared category.
I did everything in the right order from normal to insane with friends. When NM came out we were crushed on DW and once afk shops and ES unlocked NM for us we progressively completed everything (campaign HC, challenges HC, assault, warping core, shards, shards challenges, Nm sky o love...) on NM until today where only CitC survival and NM CD is left for us to complete.
After the first ES stepping stone I think that the number of upgrades I have actually found while playing is just a joke : maybe 3 ? Obviously less than 10.
So when we understood the only way to get better stuff than cheap myth from shops was shards survival we tried mystimire HC. We did 2 runs so far for a total of ~10trans and a supreme armors, all of them but one (one of the upgrades I found) were absolute garbage.
What is completely absurd is how quality works : "hey guys here's a new quality tier, ultra rare but with better stats !". What happens in game is that "ultra rare" means that it almost only exists in 1 game mode (on higher waves) and "better stats" means higher stat range which basically leads to very few drops with even fewer chances to get something valuable.
In a nutshell, to find upgrades you have to work with :
-Restriction to a game mode
-High requirements (need to get to higher waves)
-Low drop probability
-Low probability to get desired stats
-Very low probability to get decent numbers in each desired stats
-Acceptable probability to get decent number of upgrades
-Low armors/weapons ratio
None of those factors are a serious problem, what is not acceptable is that every of them is occuring at the same time. I'd say that only 3 or 4 of those should be cumulated.
Normal to insane was perfect because you found everything you needed on the way to move on. Starting NM was a pain because nothing obtained before or during NM could help moving on and right now I'm not even looking for upgrades their seriously too hard to get for their purpose (which is obliterating already beatable content).
I honestly think campaign should already drop some trans quite rarely and that survival later waves should seriously give a lot more good stuff (like maybe half myth and half higher quality tiers on shards, 65/35 on higher campaign levels, ...) because right now trans and higher qualities might as well not exist at all for me...


) were absolute garbage.
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) (iI used monk's auras, squire's walls and 1 harpon per cristal)