Thanks for logging in.
This is the first time you've accessed the forums via playverse,
would you like to associate your playverse account with an existing Dungeon Defenders forum account?
Note: This is the only time you will be able to associate these accounts.
Dungeon Defenders II and playverse are currently in closed beta. We're working hard to build, polish and test both experiences. If you'd like to help us out and be one of the first to play, please enter your email below to sign up for our newsletter and join the waiting list for a beta invite:
If you are looking to register for the forums, or comment on the blog, please sign up here.
If you already have a playverse beta key, register here.
Dungeon Defenders II game Status:
Reflection wall tweaking
Gobcopter missiles are deadly as everyone probably knows. The best counter is placing reflection beams around your defenses. One thing I'm not happy about though is that gobcopters can shoot vertically. They don't do it very often, but if one of those things gets above your defenses (and flies too high or doesn't get archer priority) it can and will ruin your setup unless you can intervene very fast.
One obvious solution is that gobcopters cannot fire straight down so they have to be either lower or further away. Reflection beams should work more effectively then.
Another solution I could think of is tweaking reflection beams. Instead of just the screen, make it T-shaped so defenses placed closeby will have protection from above.