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Thread: sky city djinn?

  1. #1
    0 Not allowed!

    sky city djinn?

    they still seem to be desummoning through the wall... i was at the south crystal upping and when a TBB went down (on its own - nothing got destroyed) i had a look on the map and saw it was the middle crystal but there was only one djinn in the area hiding behind the northern wall (anywhere else and it wouldve been interrupted by gas/archers)



    - also, side note that im surprised still hasnt been fixed, overlord mode on the south of the map - its very hard to summon/repair in that indent without zooming out (where its horribly unprecise)

  2. #2
    0 Not allowed!
    Last time I tried, Djinn were stuck and confuse dthere again, but they never attempted to desummon anything through the wall. Could be just new build, though.

  3. #3
    0 Not allowed!
    IT WILL NOT HAPPEN AGAIN. It was supposed to go into the patch, but due to another problem it got skipped. Should be in the next patch... sigh...

  4. #4
    0 Not allowed!
    Thank You! It is not fun losing on 29 nmhc mm sky because of a lost buff beam from djinn wall hacks. Btw, all of the great loot falls off the map... which is almost a waste playing that map sometimes, maybe fix this as well?

  5. #5
    0 Not allowed!
    I will never believe this is fixed until I see it with my own eyes Tsuda... just can't trust your patch notes no more =P

  6. #6
    0 Not allowed!
    Quote Originally Posted by ScoobySnacks nom nom View Post
    Thank You! It is not fun losing on 29 nmhc mm sky because of a lost buff beam from djinn wall hacks. Btw, all of the great loot falls off the map... which is almost a waste playing that map sometimes, maybe fix this as well?
    THIS. sky city is so frustrating with its really subpar loot from loss. perhaps making any loot that would fall off a cliff reappear on the nearest available ledge? The design of the level makes a TON of mobs hover off the edges of north and south crystal. zero loot possibility.

  7. #7
    0 Not allowed!
    I can also propose alternative solution, probably not that good, but easier to implement. Make poor loot despawn only after new item hits the floor, not instantly when it drops and falls into abyss.

  8. #8
    0 Not allowed!
    I was taking a screenshot of the djinn desummoning through the wall yesterday, but as I turned the corner, my seahorse interupted him and the screen shot showed nothing. But I can confirm this is still happening

    I also agree that the loot on sky city is terrible, more than half of it falls off the map. As others have suggested, something should be done about this. Maybe a collection pile at the end of the wave for all items that fell off the map. I suggested a list type option for the host to get items at the end.

  9. #9
    0 Not allowed!
    I had a Djinn desummon through the wall of the top crystal too, saw it with my own eyes. Happens most frequently at the middle though.

    It really sucks because I'm confident my build will take me to 30 on NM HC since I make short work of everything that comes my way, that is until the wallhack nukes come in all at once mid-wave. I can't be bothered to play when Djinns cheat like this, and I refuse to use DST's at a whopping 9 du just to counter these glitched fatties.

    I also seem to have amazing luck in Sky City and its loot because I found an awesome high-end tower trans in a chest at wave 12 (I usually only get 1 trash trans on any other lost shard map wave 20+) and have found better drops at wave 7 than mistymire at wave 20-30. Almost no bad items drop for me there at all. Looking forward to the fix.

  10. #10
    0 Not allowed!
    Guys chill. He's aware of the issue and has posted it'll be fixed next patch. 20 people saying it still exists doesn't help the cause.

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