Thanks for logging in.
This is the first time you've accessed the forums via playverse,
would you like to associate your playverse account with an existing Dungeon Defenders forum account?
Note: This is the only time you will be able to associate these accounts.
Dungeon Defenders II and playverse are currently in closed beta. We're working hard to build, polish and test both experiences. If you'd like to help us out and be one of the first to play, please enter your email below to sign up for our newsletter and join the waiting list for a beta invite:
If you are looking to register for the forums, or comment on the blog, please sign up here.
If you already have a playverse beta key, register here.
Dungeon Defenders II game Status:
- All foes near heros have a fit of giggles and slowly laugh to death while frozen.
- small laughing gas fog banks appears, causing heroes and mobs to freeze (have speed drastically reduced) due to laughing if you walk into them.
- Ogres have a fit of giggles and starts hitting with their bat like crazy (both foes/heroes)
- Malcom comes back for vengeance and starts randomly changing ennemies/heroes to stone, making them temporarily invincible. All manas is lost after reverting back to normal.
- The player with highest hero damage becomes the king and all foes starts throwing tomatoes at him. The king hero's view (screen) is partially blocked by tomatoes and his speed is reduced.
- Bananas fall from the sky making the floor slippery for both heroes and foes
a Mistery Box !!!
that give you a ramdom present or a ogre!!
Black and White mode-
For the rest of the round the games graphics will be back and white.
For the rest of the round all players and mobs move and attack at twice their normal rate.
Great ideas guys! I was gonna post ideas but ya beat me to the punch lol.
I would like to humbly request a giant carrot squire weapon. My bunny so needs one! It goes with the jester theme nicely to.
Have a random enemy type spawn for 20 seconds. The roulette can spin and land on a djinn, sharken, ogres, or spiders and only that enemy will spawn from the spawn points.
-type R blood-
Players are granted the ability of flight for a short period of time as they can operate their own little goblin copter.
Players grow red large barrels onto their backs for a short period of time, If hit by an enemy monster the barrel explodes. Dealing damage onto towers and heroes alike.
Where'd the Skeletons go?:
Dark elf mages for a short period of time will be able to summon either simple goblins, Orcs or Dark elf warriors.
Wrap em' up!:
A random player is selected and hidden inside a present box, Once this happens 3 other present boxes could also appear and it is up to the heroes to free that player from the box. The other boxes could feature a whole host of tricks like webbing or a simple explosion.
Make all heroes tiny and have super high pitch sound effects (like mario kart lightning)
Also mute all the sound effects and play orchestra music the whole time.
Originally Posted by supernovae
Mystery Box activated (box can be used once a round and affects will last entire round.
*achievement box was activated before wave started for every wave (active all wave round and not last 200 mobs) making it much more challenging.
*experience each of the mystery box affects either positive or negative.
-effects last Remaining duration of the round
-possible affects 1 of 10 every affects has its pros and cons but some affects can be purely negative or purely positive.
Freezes a small area on the map for permanently.
Positive: freezes one enemy spawn
Negative freezes one random location on the map freezing all towers hit.
Fire: dealing large damage to an area on the ground (hits towers, enemies, heroes)
location will depend if its positive or negative. (tower and mobs dont take equal damage) (tower need to take lower dmg)
Fog roll: mobs and towers get 30% miss rate for entire map and range is reduced for duration of the map.
acid rain: damage multiplyer and resistances reduced while affected by it.
Positive:mobs take more overall damage.
Negatives Heroes take more damage if standing in rain (avoid)
Negatives towers take more damage.
Crystaline commanders: 4 heroes are spawned to fight for 1 side
4 crystaline commanders are spawned either for player or for mobs and they are quite difficult (mini boss)
Hero spotlight: towers of one builder type (ie all mage towers for one round) become Super positive or negative,
Positive. Boosted to massive degree. health, dmg, attackspeed
Negative. Towers become reduced in health, attack speed, damage by 30%
Knight call: hero damage is the focus of this wave.
negative: towers damage is reduced by 50%
Positive: heroes damage is buffed by 100%
blackout: screen goes black for 10 secs periodicly throughout the map.
Negative: players lose all vision for 10 secs.
Positive: mobs become blind and become instantly affected by zone enrage aura
*two more affects will update when i come up with something.*