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  Click here to go to the first staff post in this thread.   Thread: Quest System

  1.   This is the last staff post in this thread.   #11

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    Great idea! It's beyond the scope of what we could do with Dungeon Defenders, though.

  2. #12
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    I think this is quite useless, we already have achievements/challenges that reward players for their hard work, with skins and items of varying rarity and quality. I would suggest the rewards are improved tho.

  3. #13
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    Quote Originally Posted by panchaiy View Post
    I think this is quite useless, we already have achievements/challenges that reward players for their hard work, with skins and items of varying rarity and quality. I would suggest the rewards are improved tho.
    These are different rewards. It's useless because it won't happen. Maybe in DD2 it will happen.

    Look at WoW. It has achievements and quests. Rewarding players in different ways.

  4. #14
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    Quote Originally Posted by cjur3 View Post
    These are different rewards. It's useless because it won't happen. Maybe in DD2 it will happen.

    Look at WoW. It has achievements and quests. Rewarding players in different ways.
    I don't agree that it is useless. While it is granted that we basically will not see it in DD - that doesn't mean that it won't be seen in DD as a total modification at some point.

  5. #15
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    Quote Originally Posted by cjur3 View Post
    These are different rewards. It's useless because it won't happen. Maybe in DD2 it will happen.

    Look at WoW. It has achievements and quests. Rewarding players in different ways.
    WoW is not a Tower Defense Game, its an MMORPG. Dungeon Defenders does already have Achievements, quests are useless because they serve no real purpose to the game genre. That is my opinion.

  6. #16
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    Quote Originally Posted by panchaiy View Post
    WoW is not a Tower Defense Game, its an MMORPG. Dungeon Defenders does already have Achievements, quests are useless because they serve no real purpose to the game genre. That is my opinion.
    Well, guests give you more things to do when you've completed the game 109510925 times, for any game and not just DD.

  7. #17
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    Quote Originally Posted by panchaiy View Post
    WoW is not a Tower Defense Game, its an MMORPG. Dungeon Defenders does already have Achievements, quests are useless because they serve no real purpose to the game genre. That is my opinion.
    DD is an RPG Multiplayer Coop TD Game. These quests were meant to give people fixed rewards to guarantee, if they do something hard, they won't get items with 8 negatives. So it serves a purpose. To me it seems you did not read the idea to the end. GTA4 is no RPG and has "quests"

  8. #18
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    Quote Originally Posted by cjur3 View Post
    DD is an RPG Multiplayer Coop TD Game. These quests were meant to give people fixed rewards to guarantee, if they do something hard, they won't get items with 8 negatives. So it serves a purpose. To me it seems you did not read the idea to the end. GTA4 is no RPG and has "quests"
    GTA4's Multiplayer have level systems.

  9. #19
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    I am not talking about multiplayer and these levels are not RPG Levels. No better stats etc.

  10. #20
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    Quote Originally Posted by cjur3 View Post
    DD is an RPG Multiplayer Coop TD Game. These quests were meant to give people fixed rewards to guarantee, if they do something hard, they won't get items with 8 negatives. So it serves a purpose. To me it seems you did not read the idea to the end. GTA4 is no RPG and has "quests"
    First off, stop comparing games, we're talking about Dungeon Defenders.

    Ive read your entire thread, I did not misunderstand it. You want to add quests that reward the player with items after doing something remarkable. There are already things in the game that fullfil this role, for example:
    1. Completing certain missions
    2. Completing challenges
    3. Killing bosses
    4. Reaching certain wave number on Survival/Pure Strategy
    5. Completing Achievements


    What is the point of adding even more of these, theres enough already. Now, I see that you have mentioned fixed rewards. I think that ones of the things that keeps me playing Dungeon Defenders is the different quality of items, it makes item hunting and trading a lot more fun.

    I dont see what is this good thing about this suggestion. Its more of the same that we already have.

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