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Dungeon Defenders II game Status:
Improved hosting controls + game joining UI + a modified tutorial please.
Really enjoying the game at present, but running into a few minor issues that shouldn't be too hard to remedy and that would really streamline my experience of playing:
1. Could we have the option to limit people joining my game to +/- X (I'd pick 5) levels of the character I'm using on level-start?
ATM it's a bit of a buzzkill to be running a low difficulty session that's challenging 3 people, only to have a L70 drop in and run the whole map making our contributions relatively meaningless. The above is more convenient than having to toggle minimum and maximum level absolute values on the fly - especially if your group is levelling quickly.
2. Could we have a "hosting log" so that if a player joins, griefs (typically running around taking dropped items while you're distracted with the game), and then instantly logs, we can easily check who it was, and then blacklist their Trendy account from said GUI? Just some simple hosting controls would do.
3. Could we be given a chance to change the character we want to join a game with *before we join a server* via the custom game server browser? At the moment I often get insta-kicked for joining with a level / class inappropriate character, when that just happens to be the character that was active when I started browsing the server.
Ideally, the server browser could check if the "max/min" flags mentioned in suggestion #1 were appropriate, and highlight / sort servers according to those appropriate to the active character first - and then letting you swap character if you see greyed out servers that another of your characters would be suitable for.
Oh, and 4. Could you PLEASE PLEASE PLEASE add information about the 'auto-sell at end of round' feature to the tutorial. ATM a lot of people don't realise that ninja-looting is bad etiquette because they think the items are just wasted / evaporate at round end if they're not picked up.