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Dungeon Defenders II game Status:
[Question] Please answer!
Question about Waller:
So I was wondering if I wanted to have a good waller do I need to go into health for that guy? Or damage? Both sounds right to me because for a wall the damage / main thing is to block so I would think it would be damage, so yeah
Question about Series EV:
Do if I use my buff Series EV and want to increase the damage buff, do I just improve the tower damage stats?
Most people use two EV's. One for a Huge amount of tower HP and another for the buff beam. I myself don't use either yet so I can't really explain to you why, lol.
Some Guy We Like
I just use one series EV for everything for a few reasons.
1) Buff beams scale badly. It's not worth the mana/gear investment for me to make two separate ones.
2) The way I build my set ups often requires precise placement walls and buff beams together, therefore I usually have to sell and rebuild a few times to get things lined up just right. Now, with one ev this takes an extra 30 seconds or so, but if I had 2 separate ones I would probably spend 5 minutes running back and forth between the forge and the build spot.
Basically, I would shoot for getting your wall health as close to 3k as you can, your tower attack in the 1.5 - 2k range, and then range and rate in the 700 - 1k range.
Now, if you want to use the proton and shock beams extensively then it might be worth it to have separate EVs for walls and beams
I use two, but I have been integrating more proton beams into my builds. It depends on what you want it for. For Campaigns/challenges, it's not that important. For survival, it helps to maximize the beams, especially if you use things other than buff beams.
It also helps to get more stats into the buff beams if you can afford it. The beam may scale slowly individually, but it really adds up in more complicated builds that have 10+ towers on a single beam.