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  Click here to go to the first staff post in this thread.   Thread: Patch Discussion 7.38

  1. #11
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    Quote Originally Posted by Lordraviel View Post
    quick note, The reward Weapons from Sky City gain stats at better rates thn normal. The Monks Monk Wrench is basically a Rug beater with a 245 melee damage upgrade cap (Rug beater was 100) and the Apprentice staff gains 78 damage per upgrade, easily beating the 48 of most staffs and the 55 of the big stick.
    What's the Apprentice staff?
    [36] classic
    PSN | classic22us
    Steam | 22classic22

  2. #12
    0 Not allowed!
    Made a thread about it, but I'll post the link here:
    http://forums.trendyent.com/showthre...with-New-Patch

    New patch is having issues with Search Parameters being set for looking for game lobbies.

    When going in to set your Search Filters. Clicking to UNcheck a map "X"s out ALL the other maps EXCEPT the one you want to uncheck.

    Clicking on other maps X's out other options as well. You can either search ALL the maps or only search for ONE map.

    You can no longer click and choose specific maps to avoid.

  3. #13
    0 Not allowed!
    Quote Originally Posted by Elite View Post
    Well, could you tell me how did you hunt that dragon so fast while it most of the time fly outside the map .. :\
    Well as far as build went, I used the same thing I use in OMF, 4 traps and 5 auras in the center with a buff and lighting tower, and a backup buff for when the tower goes down. Then for the dragon, You wait at a crossbow in its direction while someone covers you for mobs, and it'll eventually get to there if it changes directions, change harp, its just like on campaign, hit it then dps the hell out of it, should only take 2 or 3 hits w/ bow. Two (monk and adept) of us finished with almost 3 minutes left and I had been knocked off map by kracken.

  4. #14
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    So, given how the new ending shows off the heroes... when do we get the -other- hero? It shows the Jester, but as the song goes, one of these things is not like the other.

  5. #15
    0 Not allowed!
    This latest patch in my opinion made it impossible for players that are just joining DD to get anywhere. There needs to be a way to turn off some of the monster types, or at least let the player get better gear on insane beside really low level mythical gear or godly. They feel very over powered. One, they drop an ogre which is the most powerful non-boss monster. Two, every time I tried any map I really liked the drop ships would move around any anti air tower and blow them to pieces. they are also pretty much impossible for melee characters to kill. I tried using a barbarian to deal with the ogre drop, and with 70k hp plus 90 Resistance in most element and physical defense they killed me very quickly. the only way to hit them is to jump and they are just barely in range for a single hit. I believe it was a good idea don't get me wrong, but I also believe this monster type needs some serious balancing so that all players can tackle the challenge and have fun playing the game instead of ripping their hair out.

  6. #16
    0 Not allowed!
    I believe Copters should hoover at lower level. Now they are not only unaccessible for melee chars, but also shoot OVER reflecting walls, which are quite high already.

  7. #17
    0 Not allowed!
    Quote Originally Posted by enclaved View Post
    Well as far as build went, I used the same thing I use in OMF, 4 traps and 5 auras in the center with a buff and lighting tower, and a backup buff for when the tower goes down. Then for the dragon, You wait at a crossbow in its direction while someone covers you for mobs, and it'll eventually get to there if it changes directions, change harp, its just like on campaign, hit it then dps the hell out of it, should only take 2 or 3 hits w/ bow. Two (monk and adept) of us finished with almost 3 minutes left and I had been knocked off map by kracken.
    Thanks .. it seems work better with 3 or 4 players XD .. anyway i lost at the kracken since he throw me out of the map -.- and all my mates already dead ..

    I just beat it .. YAY! Mega chicken FTW .. Monkey FTL -.- xD .. 8-9 min left

  8. #18
    0 Not allowed!
    thanks alot thats a great patch
    i enjoied the videos very much

    but i had a few problems :
    on 2nd and 3rd stage of crystaline dimension the portal to the next stage was invisible
    on stage 3 the new mob type dropped their load into map objects so they where stuck there
    and in the final boss fight i wasnt able to control my char properly after i died untill i died the next time
    ( sorry if someone mentiones those problems already or if this is not the right part of the board i just want to go play again ... )

    i guess sky city will definately be one of my most favourite maps next to aquanos
    again thanks for this great birthday present ( dont tell my family but it was the best so far )

    edit1 : the steam achievements dont seem to unlock the way they should ( tot 3 of the new trophys but non of the new steam achievements )

  9. #19
    0 Not allowed!
    Gotta say, love the patch. So much content and all an extra day early.
    I can ignore all the bugs for now, they'll be fixed and balanced. I'm sure of that.

    But I'm sort of hoping some of the new hero portraits for the heroes might get fixed. Some of them seem REALLY low quality, no disrespect. Just in comparison too. Like, the Adept's steampunk hero portrait looks great, so does the Countess's Mermaid costume.

    But it seems as though some of them are lacking. Such as the Huntress's Angel costume and the Squire's pirate. I mean, aside from the odd cropping size, they don't even seem to have any shading. I hope they're placeholders or something. I know it's not easy to churn out 50 or so hero portraits, I suppose. But at this point I feel like I'd rather just use default Huntress than the Angel costume I spent a few hours last Halloween getting just because the portrait doesn't look good.

  10. #20
    0 Not allowed!
    Copters do need balancing. One of the most frustrating things was having crystal hits in NMHCMM even with the core entirely enveloped with reflect auras. So there is no defense against them :/

    Now I did make it to wave 27, and in fact I hit #1 in leaderboards for Sky City, so I'm not a random noob by any stretch. But those copters were taking free hits on the crystal, even with them surrounded with reflect. That's how we eventually pretty much lost. Well, that and my gear isn't good enough, I don't have full supremes yet (or ultimate etc).

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