monk doesnt need nerf
other classes need buff
k thx
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Yes
No
monk doesnt need nerf
other classes need buff
k thx
Actually, my problem is that my Monk is strong. So strong that I can't justify leveling my Barbarian to 90. So strong that all i see are monks. There was also no mention of how weak a monk was, but rather than the Huntress was suffering.
TL;DR: Actually read, not just the title. Otherwise, don't post.
Monk hasn't replaced anything.
App > monk for DPS. No one forces you to use monk.
Stop complaining. seriously I'm assuming your stats are 1000<?
Barb, squire, summoner, app are all better for end game. Monk is a good support class that's it.
-.- @ this post
we can barely complete sky city with 4 good monks. and now you want a huge nerf to monk?
and it isnt the monk that does the dmg, its the pet that does the work. change how monk has best pet scaling instead of his abilities and such. because with a barbarian in a monks boost, a barbarian easily outhits a monk.
or do you like going on solo missions with barbarian non team player?
I am not entirely sure how shards 4 has changed this but Pets contribute far more to DPS in NM than Weapons ans the fact the monk has Hero damage scaling that gives it 2-3 times the damage of other classes at higher stats and Hero Boost for another 2-3 times multiplier gives it a huge DPS advantage.
I've seen a lot a angry comments at this thread. No, my monk does not have super low stats. Fully upgraded Trans and nothing less. No, I'm not seeking a nerf. The strength of the monk is great, but we need the rest of the classes to be useful again as well.
Also, I understand that the buff helps others, but that is exactly what it is supposed to do. What I am objecting to is that the monk can do it all AND buff the others. The rest of the classes are more restricted.
EDIT: I'll start with a tl;dr version of my post below. The Monk is mostly utilized because, for the typical player, he's essential to clearing much of the late game content in Nightmare. Nerfing him will not make us use the other classes more, it will just make the game unnecessarily harder (unless we have insane Hero HP and Damage, above 2K or possibly 3K. And that shouldn't be requisite to clear basic things on Nightmare.) The way to get people using the DPS-centric classes for DPS again is to make those classes viable in Nightmare. The Huntress and Barbarian can absolutely disintegrate things on lower difficulties, but on Nightmare they can fall apart (especially the Huntress.) Piercing shot literally may as well not exist once you get to Nightmare scaling. Same for invisibility, as you're swarmed by 100 DEWs.
This could either be really good or really bad, depending on how they plan to balance the fates. -_- I'm surprised this is being addressed just now, too, as people have been saying these kinds of things about the Monk for ages (many times, just as eloquently as this thread's original poster.) I implore you, please don't neuter the Monk. In order to get him to where he's "broken" levels of powerful takes a substantial investment of playtime, mana, etc. A new player is not capable of turning him into a DPS powerhouse, and even a decently long-term player isn't, either. Not without outside help (in terms of gear) or being pointed in that direction by somebody else. If anything, for the first many dozens of gameplay hours, honing a viable DPS Monk is nigh impossible (as it was likely intended.) This "overpowered" issue is merely something affecting endgame players.
Not to mention, I've only been using a Monk as DPS for a short time. And even to me, nerfing him would be a huge upset. For all the players who've been using him non-stop for ages now, I'm sure nerfing him would cause an uproar. Plus in many cases, including my own, people are using the Monk because he's the only class that can grapple with most late-game DPS needs right now. At least without needing obscene (2000+) hero stats, I should say. The issue here is that the other DPS classes, the ones initially designed around the task, are not capable of standing up in Nightmare skewing. Again, at least not without obscene stats (ones most players can't aspire to.) The Monk didn't do anything to cause this, the health and damage differentials at play in Nightmare are the issue.
To me, the best fix would be to make the other DPS classes viable in Nightmare. The Huntress' piercing shot, once seen as overpowered, is now literally useless in Nightmare mode. There are numerous ways this could be augmented, even just based on numbers, to make her a beast again. Take away the cooldown, or if not then make it cause damage of a more-considerable amount (like Hawk Stance.) It's already been discussed quite a bit in the Suggestions forum, in the thread about showing the Huntress some love, and I agree. Buff the original DPS people, don't nerf the Monk.