
Originally Posted by
Mtg_Player_Zach
2. Well, you can angle a harpoon/fireball to cover the balcony and also cover the south crystal ogres that come from the ramp. But you won't pierce fish and Ogres in such a situation.
3. Yes, it is 7 DU, but when do you ever only use 1 Harpoon. It adds up. If you, were to use 5 harpoons (conservative estimation, 6 is more likely) on Aqua that would be 5 DU you could have saved. With that 5 DU open's up options. You could add 2 proton beams and a reflect, a proton and an explosive, an inferno and a reflect, another fireball.....etc, etc. We can even adapt this to the above situation mentioned. If you have trouble with the trash mobs, you could take that 5 du and add inferno/elec/prox/gas and eliminate some if not all of the issue, eliminating the need for piercing (which wouldn't be as effective as splash for trash clearing anyway, but that's an irrelevant point).
4. Piercing could help with golden fish. But I have not seen ever more than 1 golden fish at a time. So, a fireball would be as effective as a Harpoon would be. There are also minions that would shoot the fish, in the event that it actually got that close to your walls which I would find highly unlikely. If you have more than 1 Golden Fish, it would seem that you have djinn that are not being cleared adequately. This has been aforementioned. Trash clearing should be addressed in such a case, which would involve the use of additional DU, that could be found by using fireballs.
I'm not saying harpoons are awful. You could make a build with them and do fine. But if you are struggling, fireball towers would open up a lot of possibilities to address whatever issues you are having due to the uniqueness of stats of different builders. It is my opinion that Fireballs are overall more useful and should be considered much more often (I think fireballs should be the standard and harpoons the exception to be considered).
There are actually a few places that I want to test the effectiveness of a harpoon vs a fireball on moraggo; where there are a couple places you can manipulate the enemies into corridors.