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  Click here to go to the first staff post in this thread.   Thread: Missing summons.

  1. #1
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    Missing summons.

    Djinn - Gathers nearby mana crystals and upgrades nearby defenses with it. (Uses it's own personal mana pool of 700, therefor cannot max out towers) Attempts to dessumon high threat targets. High mana cost to summon. 15 minion units.

    Sharken - Can only be spawned from crystals and automatically charge towards a nearby enemy spawn point of their chosing, ignoring enemies in their path. When they get there they charge inside, reducing enemy counts from that spawn point (Killing random enemies itself while inside) High mana cost, 12 minion units.

    Kobold - Light their fuse and charge towards nearby high priority targets or large groups of enemies. 10 minion units.

    Wyvern - Float above enemies, prioritizing ogres and other wyverns. 11 minion units.

    Goblin - Flimsy and mainly only useful for clearing out spiders or other low priority threats. 1 minion unit cost. (Helps fill in when you only have a few minion units to spare but archers cost 4)

  2. #2
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    that would be amazing.

  3. #3
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    wouldnt that mean kobold only has one life?

  4. #4
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    I think the kobold should be a special attack that the summoner will launch from himself into a group of mobs from far away. It's kind of pointless to make it use a unit cost since it only dies! But if it's just a attack from the summoner himself, then you can give it a cool down instead of a unit cost. Just let it scale with tower attack with the rest of the minions.

  5. #5
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    i really like the djinn idea, hopes it gets implemented

  6. #6
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    Djinn sounds like it could be interesting, but upgrading towers seems like a bit much. I'd welcome a summon anything like it though.

    Kobold should be 2 MU. It's gonna go in there and blow stuff up, and it's only gonna do it once. Moderate mana cost and fast summon rate will make it a decent source of damage.

    Everything else sounds alright, Sharken sounds really iffy though.

  7. #7
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    Actually the Djinn is already in game, kinda. Ever played war of the Djinn? Those Djinns repair, attack and seem to upgrade.

  8. #8
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    MY thoughts:
    Djinn - Will never happen.
    Sharken - Sounds lame, again won't happen even if this isn't what you suggest they do.
    Kobold - Waste of 10 DU.
    Wyvern - No way to control them through air like other units, will never happen.
    Goblin - Can't really clear out spiders IMO because spiders would have them webbed. But I do agree with the fact that it would help fill in that extra MU you can't use and might as well get a little extra damage out of it. This is the only one I can see probably happen, but Trendy more then likely won't add more to the character.

  9. #9
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    Quote Originally Posted by SnakeChips View Post
    MY thoughts:
    Djinn - Will never happen.
    Sharken - Sounds lame, again won't happen even if this isn't what you suggest they do.
    Kobold - Waste of 10 DU.
    Wyvern - No way to control them through air like other units, will never happen.
    Goblin - Can't really clear out spiders IMO because spiders would have them webbed. But I do agree with the fact that it would help fill in that extra MU you can't use and might as well get a little extra damage out of it. This is the only one I can see probably happen, but Trendy more then likely won't add more to the character.
    seconded. Couldn't have said it better myself

  10. #10
    0 Not allowed!
    You may post this ideas in the Skill Trees Thread becaue there is the idea of combined towers. How about Mine Trap - Archer -> Kobold

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