
Originally Posted by
cirion0000
I think the attack speed is fine, actually. Summoner needs insane stats to compete in NM, but compete it does when your gear is good enough. In fact, most of my builds don't even use traditional towers like harpoons anymore, instead, I have a phalanx of archers/mage for damage/blocking in one. It works very well for me at least. My archers can do 265,000 damage per shot now on a buff beam. Way way more than my squire's 120,00 damage per harpoon shot on a buff beam. So if it could attack at the rate of the harpoon it'd be completely overpowered. Granted, a harpoon can shoot through things, and shoots a LOT faster, but you might be surprised what you can do by letting archers be your single target dps / blocking and using the DU you save by not using harpoons on other things such as auras and traps instead (so very useful). Plus harpoons and other such things can't heal themselves. So you pay for extra attack speed for the risk it can be destroyed more easily. I think this is fair and don't think summoner really needs any changes, other than that I wish that you could make archers prioritize things like wyverns over anything else.
On a somewhat off track note, I like how this game does give you options for different types of playstyles. If you like to live dangerously but want fast runs and have good gear to handle it, you can just overpower everything with things like harpoons. My playstyle is different, I prefer sustainability with less than optimal gear in order to win difficult NM maps.