No. I know you want people to agree, but the answer is no.
Sure, sharken add a new challenge to the game, but they are hardly game breaking. I want to address the complaints of Aqua first, so let me start there.
AQUA:
If you misplace defenses by even 1/8 of a trap activation radius, you're going to have a bad time. Stats DO matter, but placement will break a build of a person with 3k+ stats, so placement > stats. Stats, well, as I said they do still matter. 3k will definitely make it easier, but not a guaranteed win. This is how it should be. I think the game would have problems if it took only stats to win and nothing else. Aqua survival is the (current) final stage of the game, i.e. the HARDEST stage of the game. If you don't have 2k+, you don't belong here. That is just reality, and it's what everyone is dealing with. Personally, 2k stats got me into the very low wave 20s. 2.4k was enough to get me into the 22+ range (not winning yet, but better). 2.8k+ was where I started getting to the end, though not regularly by any means. 3k-3.5k makes it pretty easy, but you are still required to do some leg work to keep things up.
That is progression. That is the point of playing survival. That is how the game is designed and how it should be.
Complaining that a new mob breaks this somehow, is patently false. There are TONS of people doing this all the time, but is just simply not true. I started doing survival with Aqua (ran ONE misty to wave 21 prior to Shards 3), so don't try to pretend that I got where I am before sharken, cause I went from 1.8k to 3.5k in AQUA (meaning with sharken everywhere).
Now then, onto the OPs discussion re: Misty. Yes OP, Misty survival is doable. If you get past the first wave you run, at 600-800, that's GREAT! Just doing a wave or 3 should allow you to upgrade you're gear to better stats. Keep it up. As others have stated, you probably need to tweak you're build a bit to handle the sharken. For instance, a friend of mine keep dying in the mid 20s due to sharken pushing his east wall. During a run, I had him double the gas trap distance on that lane, and we finished the map without another wall push. 1 minor change took us from utter failure (cause obviously wave 24 is failing /sarcasm) to completing the map. Tweaking builds to fix issues is a big part of this game. Even "perfect" builds you find on the guides forum usually end up requiring tweaking.
Also, at 600-800, survival isn't the only place to find upgrades. While still in my early 1k stat levels, I was actively running monsterfests over survival, as the runs are faster and the gear drops waves 11+ will get you into the 1500-2k range (making subsequent survival easier). Just because "the best" gear comes from late wave survival, doesn't mean you should be able to get there with any stat level.
Progression is a requirement in all games, and my personal opinion is that DD makes it easier since gear can be moved around characters to where it is most effective. DD also has a good community, who are more then willing to help people out when they run into walls like you seem to be. I also realize that it sucks having a bunch of people leave on you, forcing you to go back out to make new friends in game. If they truly left due to the sharken, though, maybe after you've mastered this mob you can get these people to come back and teach them how to deal with 'em yourself!


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why did i never think of that... lol. I've done similar things with auras, just never considered it with gas traps. Really interesting idea and concept i like it, i'll have to test it sometime for fun
