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Dungeon Defenders II game Status:
Missile Tower attack spd cap?
According to tower stats, my Missile Tower shoots every 0.1 seconds = 10 shots per second.
Damage per shot is 2 148.
So DPS would be 21 480.
Training dummy shows DPS of 9 666, whis is 4.5 shots per second, instead of 10.
Upgraded tower still has this cap.
Fix it please.
I'm pretty sure there are caps on other towers as well. Don't have the proof though.
Also: "animations look screwed" and "projectiles flying in each other" aren't valid excuses. When one gets access to Myth gear, one does not care about convulsive towers or "ghostly projectiles". One cares about DPS.
There's a point where the tower will stop animating at all (the throwing motion), I forget where exactly that happens, but it's possible that attacks are constrained by the animation before that threshold.
Yeah, at this point there's hardly any animation, it looks like tower's twitching a bit.
Believe they should raise that threshold.
08-02-2012, 01:09 PM
There needs to be a limit on some of the towers otherwise they can cause massive performance issues if let go at full speed. So you'll have more DPS if let go but the game will be unplayable especially if used on a busy map. The damage is balanced out though even with the limit so it's not that bad of a situation and are still useful towers at all stages of the game.
That's a good point, didin't think of it.
Thanks for answering.
Would be nice if the stats displayed reflected reality. Maybe start only drawing a percentage of projectiles to keep the count down, or if you have to limit the speed, increase the damage to compensate. If it is only firing at half the speed it should, double the damage per shot.
Originally Posted by IceArrow
The cap also applies for the striker towers, where the mentioned arguments do not hold, since it caps out at 1 shot per second.