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Thread: Castle armory survival (Way too many mobs!!)

  1. #1
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    Exclamation Castle armory survival (Way too many mobs!!)

    I literally have veins popping out of my hands and arms. My hands ache so much while typing this. Why is that? Maybe because I have spent the last hour repairing non-stop on castle armory survival mode. Right now I'm on wave 23 and I'm taking a break this round, I have 3208 enemies. On wave 25 I will have 3386. It's bad enough the map only has 90 DU the last thing it needs is 3386 creeps at it's cap and the worst thing is I'm actually playing Solo! Is the enemy count on this map supposed to be this high!!! Like for real I have not dealt with this many enemies on any other map on survival! Please let me know if the creep count is supposed to be that high.

    Thank you

  2. #2
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    Don't know how it is on console but if you're playing on steam I don't see any reason to complain : I'm about to finish transcendant survivalist with friends (disconnected yesterday on wave 25 on endless spires ).

    Honestly castle armory is one the sweetest maps, we had no trouble at all doing it with an almost afk player, 2 active ones, enough DU to add a random trolling defense (useless reflection beam or some magic blocades in the middle of the map ^^).

    However we were using EV beams and summoner minions, if you don't have them that could prove to be tedious. Maybe your build isn't completed optimized ? As far as I remember, we were using gas traps to control sharken and djinns, buffed aura stacks to clean trash and minions to clean the remaining spiders and sweeten ogres. We were switching between spawns to sweap ogres and speed up the trash elimination. We even had a trolling ogre duelling the main entrance

    If your strength drain aura isn't cancelling elemental attributes of mobs you might need to add darkness traps to your build. If your darkness traps don't strip immunities off you could have to use magic blocades. Really don't know how the game looks like on consoles.

    I remember this map was a resurection for me after having killed over 6000 ogres on servants quarters and hearing *buuuuuuuuuuuuuuuuh* "An ogre has arrived" for soooooo long^^

  3. #3

    Join Date
    Oct 2011
    Posts
    957
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    You should try a more aura-heavy build.

  4. #4
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    I already beat it but it has the most mobs than an other map

  5. #5
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    Quote Originally Posted by gow3isba View Post
    I already beat it but it has the most mobs than an other map
    It does have 7 spawn points, so it should have more enemies. Last time I played it, it took 3-5 minutes per wave, which is right on par with every other survival in campaign.

  6. #6
    0 Not allowed!
    few 3k auras and a buff beam or 2 and 2 harpoons and a few walls was all it took to beat this for me with 4 people afking all we did was repair between rounds its one of the esayest maps on the game (magnus being the esayest) if ur moaning about this i cant wait for u to try servents quaters the auras get rinsed on there due to the size of it but u only actually need auras and buff beams to beat it

  7. #7
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    Quote Originally Posted by bc304daedalus View Post
    few 3k auras
    Couldnt take much seriously after that. With 2k stats all the original maps are a piece of cake, 3k would just be lolzy

    That being said, All the original campaign maps are easy if you just stick aura trios and a gas trap over each spawn and wall it off
    Getting fed up with people whining about and judging something they have no knowledge of


  8. #8
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    Quote Originally Posted by CrzyRndm View Post
    Couldnt take much seriously after that. With 2k stats all the original maps are a piece of cake, 3k would just be lolzy

    That being said, All the original campaign maps are easy if you just stick aura trios and a gas trap over each spawn and wall it off
    im lazy when it comes to savival better the stats the lazyer i can be (saying that with my stats i even afk aqua now lolz

  9. #9
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    lol you dont even need 2k or 3k auras for that map 1500 would be good enough for electric aura damage and 2k aura range would be fine you can even add prox traps lol

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