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Well, tried this build twice. The first time I had a couple of low-level players that were hindering the group and we failed on Wave 11, miserably. The second time, aside from the back crystal getting hit once because I forgot the slicer, we were flawless up to round 10 ... when the game froze. My opinion of the build? As long as everyone works as a team, it holds up nicely. Also, using Huntress Invisibility ability helps trememdously.
Anyone took the time to make this into a dd planner?I guess ill have to watch the video. Hopefully next month them mistymire weapons hit 100^'s or something.
||PSN: HEER29 ||MEMBER OF GUARANTEED LEGIT GROUP||
||Lv. 83 TOWERLv. 78 DPS||
||Lv. 90 TOWERLv. 84 DPS||
||Lv. 90 TOWERLv. 83 DPS||
||Lv. 75 TOWERLv. 83 DPS||
Its seems too complicated, (on first place the low lvl monk for the small radius auras), 2nd no walls on that crystal so if ur trap dont kill spiders from one shoot - and if u use a hybrid huntress dps/tower - they dont kill them with 330 tower dmg they will always damage your slicer.
I see it works but there are more easy set ups, like this:
the app walls (nothing extra like 300-400 health) with 150 can hold back the spiders very well, until traps kill them. No need to get one extra caracter like the monk as i said, and u can upgred all easy, the walls: after 9 wave u build them once again, and only upgrade after ogres, easy fast, when the boss comes they will be 1 star(700 mana) with full health.