Thanks for logging in.
This is the first time you've accessed the forums via playverse,
would you like to associate your playverse account with an existing Dungeon Defenders forum account?
Note: This is the only time you will be able to associate these accounts.
Dungeon Defenders II and playverse are currently in closed beta. We're working hard to build, polish and test both experiences. If you'd like to help us out and be one of the first to play, please enter your email below to sign up for our newsletter and join the waiting list for a beta invite:
If you are looking to register for the forums, or comment on the blog, please sign up here.
If you already have a playverse beta key, register here.
Dungeon Defenders II game Status:
Summons customizable agressive area
It will be nice if we can delimited the summons defend aggressive area when we place it like the monk's auras or hunter's traps, because they walk a lot if you have too much tower radius and being unprotected by other towers, which means instant kills most of the cases.
I see where this could come in handy. I don't even use aggressive because they walk extremely far away.
i have the same "problem", that's what i mean
would be nice to set, or even see the range i agree.