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Dungeon Defenders II game Status:
Kobold Bombers constantly running through defences, GAME BREAKING.
This has been a problem ever since the game was first released but now I see it even more than ever while playing as Summoner.
I've gotten to the last stage of waves, such as the Desert Campaign Map and The Summit before the boss wave and my defences are instantly lost because the Kobold's target the crystals, ignore unit collision of my defences and just run through, blowing up the crystal with 3-6 attacks and there's nothing I can do about it apart from build outside their spawn, which is really inefficient for some levels and completely ruins my designs.
I think the Kobold's are even more broken for the summoner...It seems that all of my Unit and Defences are fine until the last wave where they just run through them literally, no collision or anything and they just blow up the crystal. Maybe this problem was fixed for other defences, like Squire's or Apprentices (although I don't think it has been) but it is still a huge problem and I literally don't want to play the game any more as I'm wasting half a hour or more of time to finally have everything I've worked for and upgraded to instantly be lost to a stupid glitch.
Please, please fix this glitch as it is completely game breaking, I can't complete waves on harder difficulties because of it.
EDIT: THIS HAPPENS ON ALL CHARACTERS, JUST MORE WITH THE SUMMONER THAN THE OTHERS! I AM PLACING PERFECTLY SOLID AND STABLE WALLS, ENEMIES ARE TARGETING MINIONS/WALLS AS INTENDED BUT 1 OUT OF EVERY 10 KOBOLDS DECIDES TOO PHASE THROUGH EVERYTHING AND ATTACK THE CRYSTAL DIRECTLY!
place a phys beam infront/behind your minions?
I shouldn't have too, unless they're suppose to phase through things? If the game's designed for these enemies to go past all defences and bomb the core then fair enough but why would it be designed like that?
Originally Posted by Grim indeed
What if I haven't bought the Series EV expansion? I shouldn't have too pay for a fix surely?
06-12-2012, 12:32 PM
Minions aren't meant to be used as a wall. They are meant to support/boost your current defense by providing you a separate pool for units instead of taking up DU. Minions can't keep close enough together in order to provide you with a solid wall so it's most likely why the kobolds are running through your defense. As you get further on in survivals, enemies move way too quick in order to provide any sort of walled defense via minions for sure. They just really weren't made for that purpose.
If you fidget them around enough you can sort of make something work, but you should really be applying crowd control defenses e.g. gas traps, walls, slow auras to stop enemies from getting past a certain spot, rather than trying to make a wall out of minions.
But this happens too me with my Squire and he actually does make a wall.
What is the point in unit collision detection in this game if they can run through walls? I'm sorry but as much as you will bash me about playing with only one hero, I play with only one hero.
I don't play hardcore survivals or whatever, I play with my best hero and only him because I wan't one hero, not too switch between loads of heroes for the perfect defence. Maybe if the game was made so I could switch out between a hero with the press of a button much like in Trine and it was designed this way, then maybe. Or perhaps if I could use multiple heroes at once like in a RTS, then maybe.
As the game stands it plays sort of like playing World of Warcraft...I could have a max level character but I'd have too log out and switch too another character that I'd have too separately grind with just too get another job done and then I'd have too switch back too the other.
I feel that every character that builds something uses it as some sort of wall, it's the whole point of tower defences. I build the Orcs as the Summoner because they are large, block a large area and use a large sweeping AOE attack too knock things back, much like the Bouncers. The difference being that my units aren't exactly as powerful stats wise but they're mobile and cheaper in some aspects.
My minions block everything and they should do, why shouldn't they? It's the difference between making a line of two orcs or a line of 3/4 archers. I shouldn't have too observe a Kobold suddenly ghost walk through my defences like they don't exist and lose the mission.
I also should be able to play a hero without switching out...otherwise I'd find this as a major flaw too both buying the DLC in the first place and being able to play him.
So you're saying the only way too play Summoner is too combine him with another hero who's defences are working? KEEPING IN MIND THAT THESE KOBOLDS HAVE BEEN PHASING THROUGH MY DEFENCES SINCE THIS GAME HAS BEEN RELEASED! IT'S NEVER BEEN FIXED!
In it's current state I really just can't play Dungeon Defenders. Me and my friend keep playing a level and we keep losing towards the very end because the Kobold's decide too phase at some points...and it's Random.
They should be targeting my minions, that's the point. They do target my minions... 9/10 kobolds target my minions, deal the damage...that's the whole point of putting a defence down, so they can attack it. My defences aren't giant gaping holes, they're a line so they take damage and in turn I have too heal and upgrade my defences and manage this sort of play style. 1 out of every 10 Kobolds ignoring the standard unit behaviour and running into the crystal is game breaking. I'm sorry but it's just not how it's suppose too work, that's the game playing up not my build or the minions or the defences of other heroes otherwise it would be a constant behaviour.
Me and my friend keep coming back to this game every so often to play it Casually. I know this game has taken a huge down fall because of the apparent gap between Casual and Hardcore gamers that they keep pushing and pushing (all of the DLC is targeted towards Hardcore players and some of them are impossible just too unlock things we've paid for unless you're playing together, switching out and also have the gear from the harder area's, like nightmare.) further apart but honestly, I just wan't too play this one hero with his one unique abilities.
At the moment the only way I can play Barbarian is if I switch him out or play with others online, that is why my friend plays barbarian with me and I manage the defences as my Summoner...because I paid for him because he was interesting and unique, different content from the same stuff I've played almost a year ago and are bored off. I don't want too be forced too play with other heroes because of a bug in the game.
And yes, you can complain at me if I was whining that the game is too hard and I don't want too switch on Nightmare bla bla bla etc...I'm not. I'm complaining about a bug, where Kobolds decide too attack the crystal directly, phase through all defences and end the match for me...1 out of every 10 kobolds decides too do this NOT ONLY AS SUMMONER but as ALL PLAYABLE HEROES.
This is the bug report forum and I am reporting a bug.
Enemies sometimes completely ignore defenses and walk through them! I have had kobolds and especially Ogres walk on through solid defenses. The defenses are fully intact and NOT moved by sharken this BS was happening pre djinn so sharken are not my point. Sometimes collision just seems to turn off! Wyverns flying through harps Magic missles and minion fire! Ogres walking though walls kobolds running through walls and going straight at crystal! This does happen plain and simple! please fix this as it can truly destroy the game play experience.
First of all, I'm assuming you're host because if you're not, then lag can show creatures running through everything. I've seen it many times.
Secondly, Kobolds will ignore defenses if they have a clear path to the crystal, so ignoring your defenses isn't a bug.
That just leaves collision detection. So you're saying that they get by your barriers on Summit? I have never had this happen on flat stages like Summit. Did you check all your walls by trying to walk through them on all sides? If you can get by, then enemies can. I'm guessing it's the bottom crystal in Summit you're having trouble with? Are you using 2 spike barriers per side? If you post a screenshot of your walls, I can try to give you some advice.
I have seen it happen sometimes. Mobs can and will wiggle around blockades like it's nothing and continue straight to the crystal. Suiciders and ogres are the main ones that pull it off on occasion. It is true that lag can make them act that way, but mobs to a default can walk through everything. It's just that collision is normally turned on for actual defenses and players while off for minions (yet we can't walk through them ;_; ). If you have played karathiki, then watch the wyverns on that map. You will probably get a migraine trying to deal with wyverns flying through game-border walls, invisible walls that they can't be damaged while they are inside, and....that one random wyvern that came from a direction I never thought it could (this one made me afraid to play karathiki).
My suggestion to you, since you probably have a squire/countess, is to use slicers instead of spike blockades and have an orc/ogre by them. The slicers should kill mostly every suicider that enters range while the orc/ogres kill the random lucky ones.
Mobs do get lucky which is why you have several methods to guarantee that it almost never happens.
First, you need to build your walls properly. If you do, there are certain spots on certain maps where mobs get by your barriers, and it's always the same spots. Since the op is complaining like it happens everywhere, incl. flat Summit, I suspect improper wall building. If op post screenshots, then it will become crystal clear.
Originally Posted by IcyClaw
Suiciders can jump from higher elevation to lower if the drop is not too great. You need to take this into account when walling. Alchemic Lab is a good example of this.
Originally Posted by IcyClaw
There are invisible walls that prevent players from going to some places on the map, including certain spawn points. It doesn't mean they can go through your defenses. Karathiki is different issue - that's a mob pathing issues (and yes, there are a lot of mob pathing issues where they get stuck in parts of the map, incl. parts that you are not allowed to reach).
Originally Posted by IcyClaw