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Thread: Increase max projectile distance

  1. #1
    0 Not allowed!

    Increase max projectile distance

    Would be really nice to shoot those flyers out from the sky. Especially when my bullet is darn near light speed. Makes little sense that it just disappears after going a fixed distance.

    On the same note, investigate Monk Guardian + High stat deadly strike. the deadly strike will target stuff, like wyverns, but can't hit them because the projectile hits max range and explodes.

    Going even further, make Monk Guardian worth something. Make it increase projectile speeds in addition to range. Have you seen a buffed magic tower shoot at something far away? the bullet has almost no chance to hit on time.

  2. #2
    0 Not allowed!
    I notice that my harpoons hit an invisible wall at a certain point, I think if we increase projectile range we would just hit the same wall. There are some invisible walls in certain spots that make shooting flying enemies from far away useless.


    I like it how it is, it is well thought out and planned.

  3. #3
    0 Not allowed!
    Quote Originally Posted by Injuis View Post
    investigate Monk Guardian + High stat deadly strike. the deadly strike will target stuff, like wyverns, but can't hit them because the projectile hits max range and explodes.
    i posted about that... was informed that all projectiles bust at (if i recall correctly) 60 range

    *
    Quote Originally Posted by \/4n!114 ][c3 View Post
    all projectiles have a range cap of 60 units, at which point they are destroyed. the reason it exists is because the original code was not made with the EV or over like, 2000 point stats in mind. however, since the EV's buff beams (and monk guardians) can put the DST and other towers targetable range well beyond 60 units, this clip distance is becoming much more noticeable.

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