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  Click here to go to the first staff post in this thread.   Thread: [MAP] WIP - Palantir

  1. #111
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    Final Boss can teleport to other places when falling down (while other enemies just die)
    Yeah, I had this problem too, I just slapped down a trigger just above the kill Z and used Is of Class kismet action to ensure only the boss triggers the teleport.

    Trendy: Wai R dungeon defenders direct downloads so slow? Can anything be done about this?
    Non-Trendy Answer: Because they're downloading from you, so speeds are limited by your upload bandwidth and also an internal netspeed setting. Other Unreal games get around this by allowing dedicated servers to set an HTTP redirect (to have the client download from another location) but DunDef doesn't used dedicated servers. Hopefully though, the Steam Workshop will reduce the amount of direct downloading that has to take place.

  2.   Click here to go to the next staff post in this thread.   #112
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    Quote Originally Posted by Alhanalem View Post
    Yeah, I had this problem too, I just slapped down a trigger just above the kill Z and used Is of Class kismet action to ensure only the boss triggers the teleport.
    yeah did the same , added some of them so the boss don´t teleport always on the same place ^^

  3. #113
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    Quote Originally Posted by Alhanalem View Post
    Because they're downloading from you, so speeds are limited by your upload bandwidth and also an internal netspeed setting. Other Unreal games get around this by allowing dedicated servers to set an HTTP redirect (to have the client download from another location) but DunDef doesn't used dedicated servers. Hopefully though, the Steam Workshop will reduce the amount of direct downloading that has to take place.
    Yep. Got that. That's why it's called a direct download.
    Assuming the internal netspeed setting is set by DD, it needs to be changed. Aggressively. 37 minutes for a 30 meg download is not ok. The host's bandwidth is fine. That's not the bottleneck. If it was, I wouldn't have mentioned it.

    Anyway, enough thread derailing.
    Daniel, I guess if you're planning on adding a boss at wave 8, I should give you some feedback now.

    I really like the way the mobs scale up (adding harder mobs each wave), but there simply aren't enough. So, more waves. Lots more. Recent maps run to 12 or 14 on campaign.
    In addition, wave 5 on nightmare has 33 mobs. So more mobs per wave. Way more. It feels like you're just getting started, and then it's over.
    More mobs on nightmare vs hard.
    Loot is awful on nightmare (all trash). I don't know if this is something you code, or the game handles, but something's off.
    Ha llegado un ogro (I guess it's hardcoded to spanish?).
    Starting mana is not good. Not good at all.

  4.   Click here to go to the next staff post in this thread.   #114
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    Quote Originally Posted by zingfharn View Post
    Yep. Got that. That's why it's called a direct download.
    Assuming the internal netspeed setting is set by DD, it needs to be changed. Aggressively. 37 minutes for a 30 meg download is not ok. The host's bandwidth is fine. That's not the bottleneck. If it was, I wouldn't have mentioned it.

    Anyway, enough thread derailing.
    Daniel, I guess if you're planning on adding a boss at wave 8, I should give you some feedback now.

    I really like the way the mobs scale up (adding harder mobs each wave), but there simply aren't enough. So, more waves. Lots more. Recent maps run to 12 or 14 on campaign.
    In addition, wave 5 on nightmare has 33 mobs. So more mobs per wave. Way more. It feels like you're just getting started, and then it's over.
    More mobs on nightmare vs hard.
    Loot is awful on nightmare (all trash). I don't know if this is something you code, or the game handles, but something's off.
    Ha llegado un ogro (I guess it's hardcoded to spanish?).
    Starting mana is not good. Not good at all.
    thanks for the feedback man!

    ok, I´m gonna try with more waves (about 1200-1500 mobs on last wave sounds good?)

    about the loot, I don´t remember what values I put on the first beta, on this one I have increased the quality of the items, hope this time they are good
    There are 3 items (on nightmare) gived to every player when boss is defeated, if you guys think there should be more I can add more items.

    Ha llegado un ogro (I guess it's hardcoded to spanish?).
    yeah xD, I´ll fix that too.

  5. #115
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    Quote Originally Posted by Daniel KaMi View Post
    thanks for the feedback!, adding the boss for the next version
    I was really looking forward to this map until I saw this.

  6.   Click here to go to the next staff post in this thread.   #116
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    Quote Originally Posted by Cymmina View Post
    I was really looking forward to this map until I saw this.
    second beta is coming soon, today or tomorrow

    About looting, here is an example of nighmare rewards for a Magic player:



    what do you think about these?

  7. #117

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    Upgrade levels for nightmare level gear is a bit low, but I like the "Divine" Tier idea.

  8. #118
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    Assuming the internal netspeed setting is set by DD, it needs to be changed. Aggressively. 37 minutes for a 30 meg download is not ok.
    For normal circumstances the netspeed needs to be set to the lowest amount that is sufficient for the amount of gameplay data being transmitted to each client. This prevents any one client from taking up too much bandwith and limiting the number of players one can reasonably host and also preventing horrible lag when someone starts downloading a map for you. That's why something like this would have to be considered very carefully if it were to be changed at all. Not everyone has massive bandwidth but still needs to be able to support 4 players. Until recently I only had 0.5Mbps upload and that was barely enough for hosting players for the game. If someone was downloading from me it would have to choke the other players out of the game for a reasonable download speed to be possible.

    Due to the nature of this thread, as I don't really want to disrupt Daniel's map discussion, I suggest you start a thread in general to discuss this further, or you can PM me if you'd like to continue talking about it.

    what do you think about these?
    If that's for nightmare, that's very low quality drops. It's probably a good idea not to make them as high if they're all going to be positive stats 100%, but those are really low. You can get stuff like that on Normal or Hard.

    I'm not sure what sort of difficulty you're aiming for, but if you set the rewards like this because it wasn't very difficult, if you check TrookLue's thread for The Forsaken Undercroft, JeremyStieglitz posted the Kismet Trendy uses which you can copy and paste in order to increase the difference between each difficulty level- which I found to be quite necessary to make insane and nightmare meaningfully harder than the other difficulties.

  9.   Click here to go to the next staff post in this thread.   #119
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    @Nexus and @Alhanalem thank guys! I´ll take a look

  10.   Click here to go to the next staff post in this thread.   #120
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    Beta 2 Link:
    http://www.mediafire.com/?7cj7nofh83wjdvv

    ChangeList:

    Map is like 10 times harder now.
    Increased waves to 12 (instead 8).
    Added Final Boss on wave 12.
    Better looting and more mana from Treasurechest (100 instead 40).
    Added summit teleporters for players (find them :P) and for Final Boss.
    Some other minor things.

    waiting for your feedback

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