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Dungeon Defenders II game Status:
Anyone else feel dps Huntress needs a little love?
I am happy to see the Monk come into his own, but I feel like this has shelved Huntress as a dps Hero. I'm not sure what exactly we can improve though. Invisibility is good for what it does, just a few hundred points will keep the mana drain manageable for a long time.
This leaves the obvious choice of buffing Piercing Shot in some fashion, via damage and/or number of targets. Maybe drop the cooldown from 4 seconds to 3 or 2? Another idea is to make Invisibility work akin to Blood Rage, granting a damage boost and/or resistance.
That's all I got for now, what are your thoughts?
** I am a volunteer to help Trendy, I don't work for and/or represent. So
More piercing weapons! Both Huntress and EV DPS is pretty weak atm. Most I see now is Traptresses. I *used* to have a DPS Huntress, but quickly shelved her to be my "Lay traps then put away" hero in favor of Monk Ranged DPS.
Piercing shot needs to be back to where it was, imo. Spammable damage. The way it is now, it's about as useful as Barbie's Hawk was before they buffed it (i.e. not at all).
Boosting resists in Invisibility is pretty pointless imo since the only things that REALLY hit you are DEWs. Perhaps make it work like Monk's Health Boost? Invisible+HOT+Damage boost, only for yourself. (To me this would be on scale with the Monk's HOT+DMG cause the monk also effects those around him, Huntress would just be for herself, so adding one more to her stack [Invisibility] would even it out).
The problem to me doesn't seem to be that Huntress (and Ev) are weak but that Monk (and maybe Barbarian) are way to strong at the moment. Well arguably both could be true at the same time. But I agree that something should be done, either give Monk (and Barbarian) a taste of the nerf bat or help Huntress (and Ev?).