This should have been implemented on a map-by-map basis. Some maps have been essentially turned into easy mode. Ogre Crush, as if it wasn't easy enough, now only spawns 10 ogres with 4 players instead of 20. Even with low stats you could beat the map. A lot of challenge maps have been nerfed the same way, Monsterfest in particular. Some legitimately needed it, like Wizardry, War of the Djinn, and Sky o' Love. Same with some survival maps, like Magus Quarters, which spawned OVER NINE THOUSAND (sorry, had to say it) mobs on the later waves.
We're going to see pet prices drop like a stone now, since pets are easy peasy to farm with 3 emulated alts, while gear prices rise due to lower chances of seeing trans/supreme equipment drop. Less mobs = more runs required to get rare drops = more work = higher prices.


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