Thanks for logging in.
This is the first time you've accessed the forums via playverse,
would you like to associate your playverse account with an existing Dungeon Defenders forum account?
Note: This is the only time you will be able to associate these accounts.
Dungeon Defenders II and playverse are currently in closed beta. We're working hard to build, polish and test both experiences. If you'd like to help us out and be one of the first to play, please enter your email below to sign up for our newsletter and join the waiting list for a beta invite:
If you are looking to register for the forums, or comment on the blog, please sign up here.
If you already have a playverse beta key, register here.
Dungeon Defenders II game Status:
Talay Mining Complex summoner problem
Hey all Just thought i would let you know that i found a problem with overlord mode on the new map. Whats happening is that when you try to summon a minion its really hard to summon them as sometimes it try's to summon them into the floor above also the floor above sometimes wont vanish and is quite hard to see where your looking. Other than that i love the new map
When you try to move minions you can tell them to march to the above floor a lot too. This happens with the low ceilings of a lot of maps.
My archers and mages did not move unless I moved my screen lower.
Yeah, i wouldn't say it's a problem. just more of a difficulty.
Overlord mode calling not releasing when you go out of overlord mode it still calles where your mouse point used to be so you have to go into overlord mode to call again
i had no problems there.
this was my build, nearly everything on the top layer
if you zoom in very close you can set up your minions everywhere