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Thread: Small Additions

  1. #1
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    Small Additions

    I thought of an idea for the towers okay just hear me out.

    Every 10, 15 or mabye even 20 levels you get 1 point per tower to put into each tower for thier health, damage, rate or range. Remeber each tower would only get 1 point every time this option came around and a respect tower would need to be added as a service.

    To put this in perspective I have noticed using a guarding pet with 20 on the attributes for enhancing towers only doubles the tower so by retrospect you would have to be level 100 to get a 1.5 x for one tower attribute if you could get to level 100 and got a point every 10 levels for 10 points. This really is not op in any way.

    However this would be a great way to allow us to customize are characters and towers further. Say you have a damage charater you could put all your points into the health baracades or damage for range allowing a desent tower not great but still not bad.



    Anouther thing is the mods I don't think you can stop them but you can place limiters based off the max for each piece of armor, weapon and pets could ever get and a little more. You could also do this for the player stats as well. So even if you are level 100,000 the game will only reconize up to a certain amount per stat this would put a stops to people making over modded characters.

  2. #2
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    I don't quite get it, you mean an extra tower stat? Or like a tower skill point that only "upgrades" that particular tower?

    If it's the first one then lol no, pointless. One stat (or 8) change pretty much nothing at higher levels.
    If it's the second one though it does sound interesting, however it would be slightly OP since you can still have a guardian to increase it even further.

    Be that as it may, even if this could somehow get implemented, I'm certain it would be PC only so there's really no need to trouble ourselves with such dealings heh.

  3. #3
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    Quote Originally Posted by Atreyu View Post
    I don't quite get it, you mean an extra tower stat? Or like a tower skill point that only "upgrades" that particular tower?

    If it's the first one then lol no, pointless. One stat (or 8) change pretty much nothing at higher levels.
    If it's the second one though it does sound interesting, however it would be slightly OP since you can still have a guardian to increase it even further.

    Be that as it may, even if this could somehow get implemented, I'm certain it would be PC only so there's really no need to trouble ourselves with such dealings heh.
    I would not say it would be useless as if you put say as you said 8 point into a attribute for health on a squires spike blockade it would gain about 40% more health not much but 40% is still alot.

    And yes the points would work like the guardings. also every ten levels you would get 5 points in total but you could only spend 1 point per tower.

    so what if you make one op tower using a guarding you still have 10 or 20 more that are not and that is if you have a guarding which caps at 20 basicly doubling any tower in one stat.

  4. #4
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    Quote Originally Posted by TRex View Post
    I would not say it would be useless as if you put say as you said 8 point into a attribute for health on a squires spike blockade it would gain about 40% more health not much but 40% is still alot.

    And yes the points would work like the guardings. also every ten levels you would get 5 points in total but you could only spend 1 point per tower.

    so what if you make one op tower using a guarding you still have 10 or 20 more that are not and that is if you have a guarding which caps at 20 basicly doubling any tower in one stat.
    Ah so it is adding a stat point to a particular attribute.
    Well I did slightly OP, since yeah we can only affect one tower at a time. But yeah I suppose it would be an interesting feature, definitely giving extra tower personalization.

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