I find App Fireballs and lightning towers, combined with monk auras, and EV/Squire walls to be really good. Sometimes an harpoon to take on air if my MM do not do it satisfactory.
The recent change to lightning tower was a nice one.
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I find App Fireballs and lightning towers, combined with monk auras, and EV/Squire walls to be really good. Sometimes an harpoon to take on air if my MM do not do it satisfactory.
The recent change to lightning tower was a nice one.
I believe the phrase the Young People use is 'This'.
The game is designed to to reward the use of multiple hero traps and abilites whether your own those of friends. To me it is a big part of the fun of the game.
I don't think you need a lot of extra classes, nor do they need the levels or gear of your main so it isn't such a big grind.
This game changes dramatically once you start doing Nightmare. Someone who plays level 60-70 characters is not able to add anything constructive or relevant at all to these discussions.
The point of threads like this are that the squires towers penetrate, have more health and do more damage than apprentice's, and whether or not that is balanced fairly so people can play the class they enjoy vs the class that is much stronger.
Everyone knows its a multiplayer game, that doesn't negate the argument that the "builder" specs that fill the same role should be somewhat equal in strength. (Nor does it negate the argument that solo play should be viable).
Ballance is fine till nightmare mode, where..... Harpoons/Buff beams/EV Walls/Gas trap and somtimes Prox/Darkness become all you can realistically use on a Serious 20+ build.
2 harpoons in a buff beam (facing each other to stop spiders), with an EV wall and a Gas trap is almost impossible to beat for 15-18 DU
The gas trap stops anything apart from ogres and the odd immune mob that gets jammed up anyways, the EV wall has the most HP/du, and the harpoons kill Ogres, Djinn and Sharken faster than anything else, these are usually the only mobs that will wipe you since 4/5 of the trash mobs are totally CC'ed
find me any other tower combo that can deliver a 1.4 million Piercing dps facing forwards, 700k dps everywhere else, cover spiders, have 72 range, Hits Air, Perma CC's 4/5 of the mobs in game, has a 233k hp wall(or down to 100k for 1-3 less du)
Nothing else can really handle 30x trash mobs, 5x 20 mill hp "fire immune" ogres and 4x Djinn at the same time.
Technically Nightmare is still in beta Phase and not out yet so....
App towers suck because they have yet to be Ballanced in Nightmare, the Harpoon is fine in Insane.
Imo App towers in NM need; 50% boost to Fireball and Magic missile, Stun/500% boost to Deadly Striker, Mage Magic blockades Immune to Sharken charge bringing them back into use, and drop 2 du off lightning tower cost.
I thought App was meant to be more of an elemental damager and such?
Man my app only has 900 tower health and 1400 tower attack and I get along just fine. From time to time I'll throw up some auras (only 800 stat on my aura monk) but I've never felt this mythical *requirement* to use a squire.
I dunno, perhaps clearing mistymire isn't hard or something, but I've always felt proud of being able to do it.
Well actually I play as a level 40 apprentice and he's REALLY good, the overcharge buff is really good for quickly repairing towers and defenses and even building them, also the apprentice has pretty strong ranged towers while the squire doesn't have the same, Iv'e played as both, the apprentice is good for ranged attacking enemies and taking out big targets from distances whilst the squire's towers are good in area denial like when me and my friends place slice-n'-dice towers in most paths so enemies can't pass through to the crystal whilst the apprentice ranged towers takes them out from distances, they are balanced in my opinion.
The real joy of this game is that it is possible to find many ways to play. You can use a mix of defenses or you can go heavy on just one type.
For some maps it is really hard to use just one type of tower, on other maps its ridiculously easy.
I'm having no real troubles with my apprentice tower build. I can solo many maps on NM and NM HC, and every few runs through such maps I find a piece of useful gear. When I run into difficulties I re-evaluate my approach. With so many options available, it's silly to repeat something over and over again for the same results.
Yes the game is meant to be played with all heroes. That doesn't change the fact that the mage in every statistic possible is a worse tower builder that makes no sense at all especially given the fact that the mage is almost purely elemental so things can be immune. Where as the squire is all physical and in every statistic possible stronger. That simply makes the mage useless and he is weather or not you think he is. You deal a lot more damage to a lot more mobs with 2 harpoons then 1 fireball and 1 harpoon.
Why is the mage even in the game?