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Dungeon Defenders II game Status:
Ever had this happen to you???
While playing numerous times (id say 5 times now) the traps stop working, aka. the count stops going down, they stop going off, had this happen on two diff times playing pure strategy misty, and now the third time playin morrago (one time during war of the jinns on insane ) and regular morrago on insane. didnt start happening this last time til wave 10. started really pounding the aura s which normally need only one healing per wave at most.
this has happened online and off line, 2 players and 3 players... any ideas
the only solution ive seen was to kill the traps and rebuild the next wave, this worked for the pure strategy side beings it was on hard. had the time to do so. did not get so lucky on the war of the jinn and morrago, had to struggle it out with aura s and lucky i had a dual purpose wizard on the board, i just killed some of the traps and build towers (better then nothing) , ending up winning.
sorry for the long rant but wondering if anyone else is having this happen?
That happened to us on Aquanos today!!! We concluded after 3 rounds of failed and broken traps that it was the 2nd controller we brought in to build with. After we killed the 2nd controller everything worked just fine. Idk if that was the cause of the traps taking the day off, but it did get them working again.
Never , but I would be pissed
When the building player leaves this happens a lot! It really sucks because leaving with the building player removes the kill counter which seems to help stability.
just played again, and once agin traps stopped working once i dropped the 3rd character out on wave 10. got scared it was going to lag out