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Dungeon Defenders II game Status:
Yeah, ethereal traps especially are completely useless. A modest amount of damage on one random target? I'd rather just throw down another proxy/inferno. Their intent is obviously to kill off ogres and boss monsters, but it doesn't do enough damage, and you still need a blockade to keep them within the trap radius. Seriously, there is no reason to ever use an ethereal trap. It needs a small AoE, more damage, auto targeting the mob with the most health, and a stun effect. That would fix it. Maybe.
Deadly Strike towers are sometimes useful, but yeah, not worth the DU. I've only used it on one build, and that was for wall piercing, in a map where I had plenty of extra DU to spend.
The spinning blade blockade basically needs more resistance to attack. Not really more health, because that would just make it take longer to repair. But maybe 25% resist to physical damage?