I've seen a few posts recently about Superior gear, and a lot of speculation... I figured it'd be best to compile a number of responses together, for the sake of convenience.
1. Random numbers are random:
Well, okay, this isn't technically true in all cases, but the details of why is beyond the scope of this post. For the purposes of DD loot drops, random is random, which means that what is true for one player will not necessarily be true for others. Loot is determined dependent on the wave, stage, and stage settings, but is still significantly random.
In practical terms, this means that running 15 waves of Teh Bestest Lewt Stage is not a guarantee of getting anything useful, which includes the bonus pets. In a Random Number Generator situation, your chances of an upgrade (or even anything useful) are almost never 100%.
2. Having all players in a game be the same class increases loot quality:
Let's examine this idea rationally.
First, only weapon type drops are effected by hero class - armor is generic.
Second, enemy spawns change (increase) with more players.
Third, weapons that are upgrades over an equipped weapon only display to those who can equip it.
Therefore, having multiple players increases enemy numbers, which increases possible drops, which increases the number of random loot spawns, which provides more chances for upgrades... but those upgrades will only be easily visible if they either an armor (which spawns for anyone) or a weapon type that your class can equip. In short, there are more chances for good gear drops; having all the same hero classes only impacts whether or not good weapon drops are usable by you.
TL;DR: This is a superstition.
3. "Added New Loot Tier" actually means:
... that the upper end of possible loot drops has been raised. No, seriously. There isn't really a lower end to stage loot quality in DD, as evidenced by finding the occasional low-level loot in NMHC. This means that any time a tier is added on top, the overall percentages of loot quality by tier changes.
Specifically, it gets smaller. It works like this:
Stage A has 4 possible tiers of loot drops. This means that Stage A has a base 25% chance of dropping any given tier of loot.
Stage B also has 4 tiers, because stage B is intended to allow all possible tiers of loot to drop. It also has a base 25% chance of dropping any given tier of loot.
(And now, the change...)
A new tier of loot is added to the game.
Stage A still has 4 possible tiers of loot drops, which doesn't include the new top tier. Stage A still has a 25% chance of dropping any given tier of loot.
Stage B includes all tiers, and now can drop anything from 5 tiers, meaning it now has a 20% chance of dropping any given tier of loot.
Remember, random is still random - and when increasing the range of random results, it decreases the chances of any given set of results occurring. Allowing the possibility of a result does not mean that result is guaranteed, unless other results are eliminated. In DD, this doesn't happen - the "best" way to improve gear drop chances is via adjusting the ranges by stage selection, higher Survival Waves, HC and Mix Modes, etc. But random is still random.
4. "X doesn't drop!" "Yes it does, I have X!"
Anecdotal evidence is anecdotal. In a random situation, what is true for you will not necessarily be true for anyone else - and anyone can claim anything they like. If you want to be certain that X drops, find out if anyone in Ranked has one - if they do, it exists. Whether or not it drops for you does not "prove" the non-existence of X, only that you have bad luck.
Anecdotal evidence also doesn't necessarily "prove" that any given stage and setting combination is "better" - consistent good results from multiple sources and tests proves that. Science!
Besides... if anecdotal evidence was acceptable as proof, I'd have "proof" that Mythic gear always has at least one significant minus, usually to resistances, regardless of descriptors like Enchanted.
5. Superstition is superstition:
... which is kinda the point of this post, in general. May as well claim that TE nerfs loot drops for people wearing pants while playing, or on Tuesdays, or that there's a guy at TE who monitors everything anyone says or does in DD and manually edits every drop based on whether or not he likes a player.
Personally, I find the last one much more believable than "I can't get it to drop, it doesn't exist!"



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