Hey, why you dont add a skill for Mage, and he dont spawn skeletons
? just let him spawn and make max cap to 2 or 3 skeletons
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It can be mutch better, than only heal or attack...
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Hey, why you dont add a skill for Mage, and he dont spawn skeletons
? just let him spawn and make max cap to 2 or 3 skeletons
![]()
It can be mutch better, than only heal or attack...
Summoner summoning a summoner summoning skeletons, Yeah lets not go there, summon-ception sounds awful.
I heard that there is a Bug where he will revive enemy skeletons. (Which could be down to the fact they "copied" the code from the regular Mook Mage version.)
But look at this way, you're boosting the Mook count to 3 times the summoned Mages. The game can only keep so many mooks on the field. (Too many mooks on the field, some hosts can't keep track of the extra mooks for their team mates. This issue is noticeable in some Uber monster fests.)
IF you could summon four minions for a modest mana cost why would you summon anything else?
If anything, I think a more reasonable request would be to have skeletons added as a whole 'nother summon, which doesn't go away (or stop using mu) when killed. And allowing summoned mages to revive them. Even then, a bit of a stretch.
Would love to have skeletons, though.
I would love to have a skeleton pet that crumbles into a pile of bones when it does, it would add a nice little synergy with the mages if we can have our mage pets revive the skeletons if they are within their attack range! Im honestly paranoid about using ogres and orcs and such in nightmare, mostly because they get slaughtered so quickly even with high stat points. Our melee pets may have more hp than a traditional tower, but a traditional tower isnt trying to soak up the damage output of 20+ mobs either xP (which is hefty even within a str drain aura)