This may be lengthy maybe not. I have a degree in game programming so I know a little bit. Also I have been playing dungeon defenders since it was dungeon defense. I have over 400 hours in game. Dont take this bad Trendy this game rules. Theres a reason I have so many hours in it. New games come and go (Diablo 3) but DD still has me hooked.
1) In game design we went over what makes gamers play games. What is there motivation? This being said the longer you play a game you should feel like you accomplish something. DD is terrible at this.
Like I said I have been playing this game alot but some new players start and a month later they have better equipment than me. I try AFK shops but never find anything useful. I try hosting and never make any money.
2) End game is NM but progression is very hard unless you use outside sources. I can farm survival maps all day long but rarely does any upgrades drop (im talking armor cause weapons are useless without them). Why the hell do so many weapons drop in NM. Weapons are already pretty much useless unless you get one from a event (boss drops challenges, etc) but they are 50% of the drops during NM. Really how many 200^ weapons does someone need especially when there damaged is greatly reduced on NM difficulty anyways. Now how many 200^ armor drop, rarely.
I guess this could be worse, if player shops weren't around everyone in the community would have the same problem trying to upgrade gear and progress in the game. If you try to find it (gear) yourself you are punished by wasting countless hours trying to get a good RNG on gear. This game then becomes about farming instead of playing.
3) Why haven't you developed a centralized shop yet. You already host servers why not setup an auction house or trading server. Heck you could even make it a DLC if cost is what your worried about. I would pay 5 - 10 for a better shop system. It takes hours off my play time having to check AFK shops or defenders store and trying to meet up with someone trying to find better gear. If you go defenders store route you better hope they accept your friend request and are on the same time as you.
4) With all the new characters coming out it seems the old ones are becoming insignificant (apprentice). Instead of a stupid accessories content you come out with perks or something game play related and not purely aesthetic. How bout perks that allow dual pets or dual weapons.
Heck maybe even dual load sets so we dont have to level multiple characters of the same class just to get a tower builder and a hero type.
5) I love monks, probably my favorite class, but why is there dual damage for there weapons (range or melee). If there suppose to be jack of all trades why make them choose a type. How bout instead they merge the damage and only let you do one or the other. If you want to switch maybe they mediate or something (like rangers reload after ammo runs out) and then you can use the other .
There probably more peeves I have but this is long enough for now.
Right now you have a game that forces you to play alot of hours that just seemed wasted. Gotta farm survival or whatever just to make mana to upgrade your gear which may only last you a couple levels ( maps) before you need to find stronger gear to do the next. This game currently requires alot of hour played just for a little reward/progression.
When this happens you make your game a big target for cheaters. While cheating is bad some of it has altruistic purposes. You sped a week farming the perfect gear drop and next thing you know you need alot of mana to upgrade it to make it useful which also requires farming. This is what would cause a legit player to start look at services such as real money for in game items. I simply do not have the time to put in the game to progress at what I feel is a reasonable rate.
So yeah I have alot of hours invested but most of it is useless hours. I feel like I make very little progression for the amount of time I invest. This is what cause me to stop playing for 2 months before.


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