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Dungeon Defenders II game Status:
It may be based on one of the three colors, which could lead to overlapping and thinking there's nothing if some of the choices are colose enough. I actually have a character like that. But yeah, it was a huntress with really dark blue skin and another dark blue-greenish clothes. Yet i saw red panties. But it did look pretty much "painted on" :P
Loving this addition.
Macbook Pro Retina running OS X 10.8.3 & Windows 8.
You could do the same thing in previous patches by just holding space while you were dead, as it slowly raised your elevation. I loved having super over-head views of everything going on. It's just alot easier to actually get a good angle now having full control of it instead of a slowly float up with no way to go back down button.
I notice that some walls allow you to get out of the "Map" and others are solid.
I Also noticed that some of the carpets in Magus Quarters are actually Pentants at 90º so they lay flat. Nice bit of "Cheating" there. Better than Viaduct's Stairs. (Ask Ruskydoo about them.)
Also, the trees over on the far islands on ramparts are only visible from one direction. Get to the side or behind them and they disappear. And the ramparts castle has no back walls. It's a sham!
On that note, it sort of confuses me how ramparts isn't connected to the summit at all, despite it (supposedly) being the same castle. But that's probably a bit literal.
Most of the time, if you won't ever see it by normally playing, modellers won't add it.* Some thing like another level isn't going to be done.
Actually I do some 3d Modeling work myself. I don't remember how many times I've done renders in DAZ Studio with a character being bare footed.
*In some cases, Map Makers hide "easter eggs" where only you can reach with "NoClip." Example include TF2 Foundy's Photo Room.
Could you allow us to use the Left-Mousebutton/X-Button during Free Spec mode to so we can watch Tower/Aura/Traps/Beams stats while flying around?