I'd happily pay 250 million mana for official tokens that are worth 200 million. There would still be a limit, since no one can carry an infinite amount of those (item box + shop box + floor).
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I'd happily pay 250 million mana for official tokens that are worth 200 million. There would still be a limit, since no one can carry an infinite amount of those (item box + shop box + floor).
If people won't be willing to buy it for 500 billion mana, then people won't sell it for 500 billion mana. If someone is willing to spend 500 billion mana for an item, then why shouldn't someone be able to sell it for that much? This is simple economics - if no one will buy it for a certain price, then you won't be able to sell it for that price. If vendors want to sell their goods at all, they will have to keep the prices reasonable.
New players won't be able to afford even the current cap of sell price, so the mana cap in no way affects them. Getting rid of the mana cap won't suddenly make people start selling low-value, entry-level items for any more than they are now.
I'm curious as to what these issues would be. Right now it just seems like a misguided, arbitrary cap on the market. It's not even successful at the above intended effect - those that can afford paying billions for an item already are. They're just having to go through the clunky process of making tokens.
Just because someone sells something for 500 billion does not mean it is sold for 500 billion. Economies in games fail due to money being unlimited. The solution that many game companies take is buy putting in a money sink that decreases the amount of money in the system. Guess what you all ready have that there called TOKENS.
Having a hard cap is perfectly fine due to technical issue so long as that hard cap is viable for the market of the game.
e.g. a 2 billion hard cap would be silly if we needed 10 billion to fully upgrade an item. Im sure were not at that stage though supreme with 360+ upgrades might come close but anyone who could get that shouldn't have issues with mana because they'd have tokens coming out of everywhere.
Having a soft cap does nothing but limit people from improving the gear they have. The defender store website and using something called communication invalids new players from not being able to buy gear for themselves.
Even adding a feature that allows for players to buy a "token" that upgrades for a set amount and gives you what its worth regardless of the soft/hard cap would only decrease the number of tokens people use.
Since eggs are now basically worthless, why don't we just agree they're worth 200m each? Real world money is, after all, nothing more than a faith-based system.
I say all small eggs are now worth 200m.
Solved.
I am all for this as I have a zillion small eggs.
All these suggestions about this and that way to do tokens is all nullified by the true underlying problem which has not been solved. It is single biggest reason prices are out of balance and the economy is hyper-inflated. This problem must be fixed before we move on to a trendy backed token system because if we dont then it will be even easier for this problem to get bigger. That problem is hackers making tokens and until that is solved none of the rest of this means anything.
EDIT: Right now we have hackers with infinite tokens taking X time to upgrade items with pro mode. With that trendy system we will have hackers with infinite trendy tokens taking x/20 time to just buy trendy tokens without the need to upgrade anything.
The problem with this is, the eggs are just worth 100 mana. If someone get's payed in Tokens, but wants to spend mana to upgrade weapons or pets or whatever, they sell their tokens to the tavern keep. This is not possible with small eggs, as these are only worth 100 mana.
@darksoul I hear what you're trying to say - but surely you'd agree that all of the billions and billions needed to upgrade high end gear and pets is more than enough of a "sink" to drain mana from the economy? I think the issue of losing mana investing in token building is pointless and tedious... from the newest player to the oldest vets - the pets and armour (now also accessories) you have at your level of play will usually suck up in upgrade costs any mana you are able to earn.
I find it tedious at best, that to upgrade a trans pet with 300^s, I have to literally sell a fresh 600mil token every 3 upgrades!
Personally I would like to see both the mana cap raised, and the implementation of some form of Trendy endorsed token in game.
I'm fairly confident Trendy will sort it soon, seen as upgrade prices are coming dangerously close to the actual 600mil soft cap.
Regarding hackers - they will ruin the game no matter what system is used. Do hackers not bother to hack because they have to token build? No... So stopping hackers must be treated as a separate issue - while ensuring the game enjoys a problem free economic system for the regular player is an issue in itself.
No ****. That's why player-fueled inflation is player fueled. You're not justifying overly expensive prices with "simple economics", you're just stating the blatantly obvious. The fact is, if players didn't have a fairly simple means of stacking up billions of mana, then no one would be buying or selling things for billions of mana.
That being said, I personally like the token system. It's really cool to see a player-created economy—especially since one can break through to late game with the AFK shops. The inflation thing brings up a good point, though, and I feel like the only way to solve that is by increasing the cost of creating a token. (I was also a fan of the Stone of Jordan.)
I don't support an official Trendy token system.