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Dungeon Defenders II game Status:
Sharken bug - charging effect not picked up by tower(s)
I'm not sure where this post belongs, so apologies if it's in the wrong place.
I've just watched 'an incident' on Misty NMHC Survival (wave 19 if it matters) that demonstrated to me that harpoons are *not* reliably switching to charging Sharken.
This was using Kandars Misty NM Survival build - readily viewable in the guides section.
At the Westernmost gas trap there were 5 Sharken towards the end of the wave - all gassed. The harpoon covering that route was focussed on a single ogre that was stood at the wall and ignored the gassed Sharken. Fine, it's not supposed to focus unless they charge, right?
The gas timer ran down and all 5 Sharken were released - the harpoon was still focussing on the ogre.
As they approached the wall, all 5 Sharken stopped.
Two indicated their charge start with a yellow exclamation mark over their heads and the harpoon instantly switched to them, killing them.
The remaining three Sharken were just a little to the East of the dead two and just stood there - no indications or animation...then they charged the wall and moved it. The harpoon at no time made any effort to switch to them, but finished killing the ogre instead.
Isn't all of this just a little over complicated? The towers won't switch priorities unless Djinn and Sharken enter their special abilities. Why can't we just simply have a mob list in the player options that allows *us* to set tower priorities - just something simple that has the highest priority at the top and lowest at the bottom, and - just target them when the tower sees them...forget about all this complicated 'wait until they enter their special ability' nonsense.
It would go a long way to making these mobs more manageable.
theres several posts about this already
Sorry, I missed them - oh well...
Originally Posted by stierz