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Dungeon Defenders II game Status:
Ogres Moving EV Walls
Was playing Shipwreck MF earlier today, kept seeing my walls move even though there were no Sharken near-by.
Upon watching it happen closely, I realized that when the ogres die, there is a chance that they will push the wall on their way down. I saw this happen a couple times, with a few different builds once I watched for it.
The only common factor seemed to be having a reflection beam on both sides (I do this to stop mage/air attacks from hitting wall, keep ogres from spitting on towers) and a strength drain aura being present in each and either a ensnare aura or gas trap for slow.
05-10-2012, 05:40 PM
I am unable to replicate this and it really does sound like sharken that you just couldn't see. If by chance you can get some proof or able to tell us direct replication steps that guarantees it to happen then we could look off that information.
Originally Posted by Sin5
I'm unsure how I could prove it to you... being as I have no video capture software (though, I suppose I could obtain some)
I suppose I could just be sad that I can no longer finish SWMF with my current build and am looking for excuses :P
If I see it again and take a series of screen shots, will post them here for you though
yes i am having the same problem ogres are able to move walls on mistymire and magus quarters but i have seen it happen all the time on mistymire forest. I know its not sharks due to my high level gas traps and i kill sharks quickly but when ogre gets on ev wall he just pushes to the side or forward. Happens more when u play wave 21 and up. Would like to see this fixed. Seems ogres have the ability to move wallls now.