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Dungeon Defenders II game Status:
05-05-2012, 07:12 AM
Thanks for the build.
I'm doing NMHC and can get to wave 20, and after that failure is inevitable. I have been up to wave 24, but I usually fail between 21-23.
What happens is, I believe that my harpoons take to long on the ogres and sharks come and move the defences. Most of the time it happens south.
I'm using the alternate poon build. My squire has just on 2k damage 2k attack rate.
I read that someone in here had more success with the MM build on regular survival, should I try that? My monk has roughly 1300 in the main needed stats.
Or have people had better luck than I have been having with the primary build (including app) with similar stats to me?
P.S. Up to wave ~21, seems good for weapons but not that great for gear. Wondering if i should go back to misty HMMM 30 or moraggo or something. Thoughts?
05-05-2012, 09:02 AM
yeah i dont lie mid either. it needs a darkness or drain. The Dings were likely poison immune bombers. the crystal damage was the outter edge of their explosion thus minor damage.
Originally Posted by Velk
going to five it another look.
i'd also like to fix the northeast to some how prevent that clog.
05-05-2012, 09:03 AM
Check the video on the OP. also should be an SS. it'll likely be int he Mix Mode layout section.
Originally Posted by tacolordfever
05-05-2012, 09:05 AM
Same as above. check the Mix mode section of the OP to learn how to properly put the mid blockades down so that is no longer possible.
Originally Posted by reiyushin
05-05-2012, 09:07 AM
the Mix mode build is very durable, thats for sure but i i'm not depending on the defenses to kill ogres. Players with DPS pets do it faster and easier / without risk in this zone.
Originally Posted by ynnad
i donno about the gear thing. misty runs from 25 to 30 (lots of them) may yield better gear overall. Aquanos has some nice stuff but the mob scaling is much higher.
05-05-2012, 09:20 AM
Latest test build for Non mix IS the mix build. it is just a much more durable build. Not that wont adjust it a bit for regular, i just think that its the stronger build.
05-05-2012, 09:22 AM
Trued the alt non-mix build too and had the same issues as above, mid really does need Drakness/StrDra - wave 21 was where it got tricky due to me useing a Seahorse (so poison only) and Hero DPS (was using a barb for a change, think I wudve cleared a couple more waves with monk. But its definatly an issue.
Gonna go back to using ur mixmode build on non-mix i think, is it possible to put trap/aura stack on the ledge behind the forge to cover both lanes? Should kill all Sharken? No idea on DU limitation right now though!
05-05-2012, 09:24 AM
The new non mix Test build IS the Mix build. Try it out. but you cannot afford to do the mix build plus inferno / lightning stacking
Originally Posted by Rodriguez225
and no not in the current build. there isn't enough DU. Iv been looking at other options though.
05-05-2012, 10:55 AM
about your new mixed mode setup: northern ev walls can be buffed with 5 du, saving you 1 du for other use like poon in the center instead of fireball tower:
Unless ofcourse you use 6 du to buff the gastraps further in the area, in which case: NVM!
05-05-2012, 11:09 AM
actually iv been using 6 for easy wall replacement.. but i'm testing a layout with an electric tower in the north between the two walls at the moment.
Originally Posted by Bennit