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Dungeon Defenders II game Status:
Easy Myth/Trans Serpent in 20mins
I did this 2 times last night by Solo, and I think it is ok for Duo (even another one is AFK).
You can start from wave 13, and then finish it at wave 14
I play Mix Mode with my Initiate + dps pet, and use a lot of str.drain skill, you can use whatever dps char, and you could get a quite good Serpent in MM.
At this moment, Serpent damage is still quite high in NM mode.
My Monk : 1400/1600/1400/1100
Series EV : 500/2400/800/800
All spots are covered by Ensare, Electric & Str. Drain Aura, and powered by buff beam.
Gas traps are not 100% necessary if you could kill Sharken before it reach the barrier.
Looking good. might change the gas traps with a proxy? (I'm not good at building setups :P)
my setup is a bit different uses only 3 ramps with auras and inferno / gaz + buff beans and ev wall and on each side takes 1 harpoon to kill ogres / djins i go afk from wave 13 to 20 ish barely anything takes dmg just trap counts
on 1k stats ev monk and hunter
under str. drain aura or darkness trap, serpent type dps is very high in NM mode, and it is worth to get a good one.
Hmm. I've been farming NMHC Magus Quarters for a few days now (because it's the one of the few maps I've completed on nightmare, and only survival I can easily get to wave 15 on. Course I fail near end of wave 15 but anyway) and I've yet to get a decent Serpent. Oh it comes close but I'm tower based and most the time my serpents have -150+ in 2 tower cat. D=
I shall have to try later doing Mixed Mode. =)