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View Poll Results: Should shock beams be given the ability to stop sharken charge?

Voters
119. You may not vote on this poll
  • Yes

    98 82.35%
  • No

    21 17.65%
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Results 11 to 20 of 32

Thread: Should shock beams be given the ability to stop sharken charge?

  1. #11
    0 Not allowed!
    i think an Enrage aura should make them turn around and attack their allies it would make the enrage actually useful!

  2. #12
    0 Not allowed!
    Quote Originally Posted by UltimateJorts View Post
    i think an Enrage aura should make them turn around and attack their allies it would make the enrage actually useful!
    Enrage does work on sharks.. They're just too expensive and do no damage. They are not a gas trap replacement.

  3. #13
    0 Not allowed!
    Everything works on Sharks, but unfortunately they tend to spot something in most peoples builds, and start charging before anything will effect them soon enough. Build designs have to adapt to the fact that you can't put a target in front of a Sharken before you kill him.

    Still, it would be very nice if there were better ways to slow down or stop the Sharken Charge. That or to be able to fix up gaps in defense lines when something gets through.

  4. #14
    0 Not allowed!
    Quote Originally Posted by senz54 View Post
    Well, the shock beams may do high damage per hit but their DPS is still down the drain compared to other stuff.
    When the per-hit damage is enough to one-shot most lesser enemies, DPS isn't as important. When stuff dies in one hit, you dont need to wait for it to hit again.

  5. #15
    0 Not allowed!
    Right... because EV needs another buff.

  6. #16
    0 Not allowed!
    Quote Originally Posted by martyr View Post
    Right... because EV needs another buff.
    Other than bug fixes, EV has only had buffs related to Proton and Shock Beam. None of the buffs have done much to increase popularity for either one.

  7. #17
    0 Not allowed!
    Quote Originally Posted by Cymmina View Post
    Other than bug fixes, EV has only had buffs related to Proton and Shock Beam. None of the buffs have done much to increase popularity for either one.
    I'd just be bitter about it because It'd mean the 2 main counters to sharken would be the 2 characters i havn't made/leveled/geared yet xD

    So please do ignore my biased comments ^^


    EDIT: Though surely if you let shock beams stun them, then ensnare auras would have to slow them aswell (but possibly at a cut %) and fireball turrets knock them back? And then if you did that sharken would just become... pointless and weak >_<

  8. #18
    0 Not allowed!
    i totally agree. gas traps are not enough. they need another counter. or they need to be able to become gassed twice.

  9. #19
    0 Not allowed!
    I never have problems with sharkens. I usually just use ensnares against them which they move so slow in them. By the time they are 1/4 into the ensnare they get destroyed by my towers. That has been my experience with them and this all depends on how your setup and stats are.

  10. #20
    0 Not allowed!
    Quote Originally Posted by martyr View Post
    Though surely if you let shock beams stun them, then ensnare auras would have to slow them aswell (but possibly at a cut %) and fireball turrets knock them back? And then if you did that sharken would just become... pointless and weak >_<
    Not necessarily. Shock Beam and Lightning Tower both stun spiders, but spiders are immune to Gas Trap. Gas Trap only works on trash mobs, djinn, and sharken, not ogres or DEWs.

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