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Dungeon Defenders II game Status:
Is this an intended buff beam bahaviour?
Just a quick rant, I won't keep you too long;
I was playing shipwreck MF and setup a large gathering of towers, with several buff beams in place to boost as much as possible, and I failed the last wave because of a lucky Djinn despawn...
He managed to take my healing aura from somewhere my towers couldn't hit him, which caused me to lose 5 seperate buff beams placed on other towers...
Is this supposed to happen? Or is there anyway an aura could only take out one buff beam should it manage to be desummoned? My arguement is, if it's only recieving one buff, it should only lose one buff beam, I really don't think this is a fair gameplay mechanic.
Not a bug. All the beams are buffing that heal aura (even if they dont stack), so if the aura is destroyed any beam buffing that aura will go with it.
The game dosent differentiate between beams on something with multple buffs, so there is no way to choose which one to remove, so all must go
I would say it is a bug, even if it was intended. Periodically a sharken will push one of my shields into a boost beam and when I sell the shield to relocate it, the boost beam goes down. This has drastic repercussions for my builds. Therefore, I'd like to see this trait changed. What more, Djinns should't be able to take down anymore than one tower at a time. Loosing a boost beam is like like loosing half the towers you place, they shouldn't go down because the tower they are boosting goes down. That is at a minimum a two for one with the Djinns taking the pot, and that is just not fair, especially in NM.
It really needs to be fixed so that if multiple Buff Beams are hitting something that only one of them goes down if the other thing goes down.
I'm actually quite glad I have some more support with this issue. I don't think it's fair that a djinn can de-summon something from a position it can't be hit, but whats worse is when it removes half of my towers DPS with it.
And now, do a little test. Place 4 buff beams on 1 healing aura. Each buff beam is placed by a different EV specialized in 1 stat each. The aura gain the best of each beam, and so is "super-buffed". When it dies, what beam should go down? All are effectively buffing the aura in their own little way.
This is a theoretical scenario as this never happen. But I usually buff my walls with my EV waller instead of my regular EV buffer depending on the mob flow on this wall and the towers buffed with this beam. Then my auras are always boosted in these cases with the buff from the waller and the buffer, making them more strong and solid.
This problem has no solution. If it's changed so that only 1 beam goes down, it can only be random or by building order, no "clean" solution.