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You've missed the point entirely. There is almost always a reason for being kicked. The only exception are the games people create just to kick others, which are usually clearly labeled "join=kick".
I have no clue what your situation is/was, but clearly there was a reason. It may not even have had anything to do with your stats.
If you're talking about me, there's nothing about my post that isn't rational, or unconstructive. In fact, my post summed this entire thread up, we can now stop posting here and be happy because everyone now knows why they get kicked. There's no point discussing anything any more, no amount of discussion will change anything and my post explained exactly why and how things work so you're welcome and have a nice day.
Also, to that other guy, damn right I'm mad. Why wouldn't I be, when someone starts talking like people are a-holes for not handing out free mythicals to every scrub they see and hosting boosting runs on all their free time?
Wouldn't you be mad if some do-gooder who lives on his family money and spends all his time volunteering to help starving children in Africa started preaching about how everyone should do like he does and acting like you were a bad person for not spending all your time helping others with no concern for yourself? Would you not speak up? I don't play this game to help newbies, I do it on occasion and when I do I expect them to be thankful for my time. I'm not asking people to worship me, all I expect is some respect and a thank you if the situation calls for it.
Of course there is. Maybe they were waiting for a friend, maybe they didn't need a barb, maybe whatever reason I can't be bothered coming up with right now. There are a thousand reasons for kicking you that have nothing to do with your gear.
Also, I wanna see a screenshot of that barb's stats![]()
I agree the post you linked is useful.
I personally do not feel entitled to anything, I have put the hours and have each class at least 74 with good equipment. I do, however, empathize with some of the resentment over the issue and pointed out some of the challenges people are going through. You can brush it off as people wanting to fit in, feel entitled to freebies, or you can try to understand the frustration they face. It is something that only the Dev can help alleviate by improving certain progression etc.
As for your comment on starting with specific class, it may be true, but for a new player without the knowledge that pick a class just because finding this later that they have to spend even more time is not easy for everyone. Some people do spend 40h a week at work, school, etc. Redo it may not be something they want and lead to less players.
Redoing another class also have the caveats I pointed at, want it or not being able to Solo specific map at NM with your class of choice will prevent you from getting that good Myth weapon that is expected in public game. If you Solo ES with a Squire, you'll never get a Monk weapon to use your example. Gears yes, weapon not unless you can solo it with your Monk or go into a Multiplayer match where you may not be accepted for not having the right weapon. So there is circular challenge to overcome, either by time investment like you mentioned or by being accepted once in while in online match.
Somewhat because of my empathy to the issue, and my desire to keep as many player interested in this game, I am more lenient when hosting open game. It has been as enjoyable at time to have those try than to build something specific and bark orders.
If you design a game to get as many people as possible to play it, it turns into World of Warcraft which means it becomes crap. If you started with the wrong class and you want to progress through Nightmare then there is only one course of action once you realize your mistake and that's leveling a new hero. You can leech other people's games and stuff but that wont help you progress through Nightmare so it'll be a waste of time.
If you want a Monk weapon, swap to your monk after building with your Squire. That's not very hard is it? Alternatively, swap to your monk when opening chests after the wave, even less risk and almost same reward.
What you enjoy is up to you, nobody cares what you do. However other people have every right to kick whoever they want to kick when they host their own games, and it makes certain other people mad when you talk like other people are unreasonable for not letting every level 74 into their game no matter their stats. The difference between a geared 74 and a new level 74 hero is literally the same as the difference between a geared level 74 and a level 1 hero. What I'm saying is that if you don't have at least decent Mythical gear, you might as well be level 1 and naked as far as the harder Nightmare levels are concerned.
You are absolutely right, there is a problem in progression at a certain point for sure. Weapon in particular can be hard to get. The way to go, in my opinion, is to build first with one of your char and then, change to your lovely dps, so you can loot weapon for him to.
I still think the game is quite balanced for casual as they don't go to NM at first. The bigger problem is that NM requires (right now) a lot of time to step into. This can be enjoyable (I have friends liking it for some times now, getting their first myths on high wave survivals insane, ...) or not, depends on how you take this game. It will always have this requirement thought, or it wouldn't be NM. I mean, if you could solo it with every class, where would be the challenge?
Still, it's hard to blame people doing high end content - and spending this somehow required time - for not wanting to play with people that just make the game harder for them and can't actually help, even if they do their best.
If the squire is labeled as the "easy" char (it's for beginners, the game says so in the first place), this is not for nothing. This is the char you have to start with if you want to be able to solo. This is how the game is designed, no mater if we like it or not.
I will stop here, we all know this argument is pointless. The bigger problem is not people getting kicked randomly or people coming in to grief randomly (nobody talk about this issue, still it's here, a lot, and explain some insta-kicks).. The problem is that these people aren't polite enough to explain why they do it. It take at most 30 sec, and everyone is able do write down a few letters.
One big addition to the game could be the possibility for the host to rename his game while playing a map !!!. When you close your game for playing solo or with friends, and want to open it at a certain point, this would be so much easy to be able to explain why your game is open now, not 2h before.
People that have read your other comments about this issue know that every time you pitch in your position is always the host is the master and everyone else are the servants. You put it a bit more mildly above but in other threads you have often clearly stated 'do as a say or STFO'. It may suite some people, but most of the time when joining online match there's a desire to actually multi 'play', work strategy together, etcm and not be mindless zombies to the host desire. If people wanted to answer 'how high' to your request to jump they will stay at work.
The reason I did not add more point is exactly because I knew stuff like, it get easier to do with more people. Which invariable lead to the ability of 'getting' with more people which is the crux of the problem. You are not suggesting any solution but pointing out to more scenario of to do stuff in team you must have done stuff team before. Which I could have made a comment about how people suggest to do ES HC NM Solo on a Squire for a better chance to finish the first few waves for chances of Myth loot in the chest. Yup, that bring another example of duplicity in suggestions.
But in fact, any point made that lead to suggesting to multiplay to overcome progression is met by the very fact that people like you would not accept the player that need this to progress. You like your master role so much, you have made point to say you are not going to join someone else game. So if you recommend hosting so they can get people to join to do the challenges or campaign they need for certain items or gears, they will never see people like you join to help them.
The other point you made are also along the line of exactly the same expected answer that some would tell to people making comment about online play or progression challenges. You keep pointing to the same thing, of needing this and that, all classes and what not. Understanding that for some people enjoying 1 or 2 top character is enough time spent but they cannot get into the later content because those character cannot solo it and they do not get accepted for multiplayer match either.
And I keep pointing this up to you, I just do not know how else to present it, but I do have a lots of hours put in this game. I do have all the class in high end gears. Know a lot of the tricks, some I came up with and people just do not realize it. I have completed all the levels in nightmare HC and done all the corresponding survivals many times over. I can solo survival maps only with Auras & Traps and my hero. For what it's worth, I have top 10 nightmare runs and the like. Perhaps you failed to notice that in those post I do not use 'I' but in general terms. I am certainly not asking you for charity.
So I don't know why you keep attacking me like I do not know how to play or what to do. I do, I am merely pointing out to what pain other less experienced people are going through. Playing regularly with some of them personal friend or random in open. Contrary to some belief not all of them want to be carried, they want to do more but are being segregated.
Yes, you may have the rights to exclude anyone from your game but that do not negate the fact that they are having trouble enjoying the game. It may not be only because they are excluded from top match, but it is a contention point if it keeps coming up. Understanding why it happen and how to resolve instead of just belittle people would work much better for the player base.
Saying I allow people too low for success may not be fun, I wonder how fun this is 'I usually just look for people to repair traps and stuff for me while I'm afk' -Senz54
All in all, the other thing you said, beside some useless accusatory rambling, about how you run your games and what you expect, well people won't find out if you just kick them without saying. Perhaps you should do a thread with all your specific requirement and copy the link ready to paste into chat when you kick someone for those reasons. It will serve 2 purpose, you would show them your requirement standards while pointing them to the existence of the forums where they may learn more.
I have to applaud you for actually making a constructive suggestion. There's a few caveats, the time limit in campaign would be a challenge especially if you are early in your nightmare career and need the boost from your builder on site. Between wave the timer is even shorter to allow switch, grab chesst, repair, replace (sharken move items), upgrade. (Do not get me wrong here, I am merely outlining the possible challenge of doing so and not personally complaining as you would certainly be tempted to do). None the less, it is a worthwhile suggestion. Thank you.
I heard that somewhere before, http://forums.trendyent.com/showthre...l=1#post395556
I wish people would actually make suggestion that may help the Dev work on something that would alleviate the disparity that is really the root-cause of the issue.
Suggestion on pre-entering filters: http://forums.trendyent.com/showthre...l=1#post452753
Some suggestion on in game kicking too: http://forums.trendyent.com/showthre...979#post415979.
Would help satisfy people like you with specific requirements for their match while showing only match that would be acceptable for the rest of the people.
I just want to chime in. I have somewhat decent stats but I've don't kick people who aren't up to par gear wise. If there's a map that I want to do and I'm worried about other players making more difficult, then I simply set the game to private.
The only time I would kick someone is if the sell my defenses after ask them not to, go afk without asking, etc.
Otherwise I would rather just help other players out when I can. It makes the community less fragmented and I had others help me when I was new.