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Dungeon Defenders II game Status:
Need help with Magus Quarters build
That's my current build.
I got to wave 14 ( before Sharken etc. ) and now , I'm getting to only 12 or 13.
I have an Apprentice I can also use for building. ( I do have a trapstress and an Aura Monk , but they both suck big time. )
I feel like my build is bad. :/
Spiders tend to often web my Harpoons , which often makes me lose.
*NOTE* This is for Nightmare Hardcore.
Some Guy We Like
Do you have an EV? If you do, I would replace the barricades with EV walls and move them a bit further away.
And put 4 harpoons in the center buffed by EV beam, and 2 on each side buffed by the EV beam. The outer ones in the center can be pointing outward to take care of wyverns.
And then leave the 3 closest to the crystal as they are to take care of spiders (or you might be able to set up traps instead and put the spare DU to better use).
You really want to use traps/auras for this. no matter how bad.
I've got a guide in the pc/console guide section with builds for most campaign survival maps post-sharken build, which can be completed with around 1000 stats.
You'll have a much easier time if you use Buff Beams. Also, if you have a DPS pet, that helps make up for lower stats because it's always damage where it's needed most. My build on DDPlanner isn't loading, but it's basically gas trap, 3 DU wall, 2 DU reflect, 4 DU buff beam, 2 harpoons for every lane, with a bumper in the back. There's some extra DU you can spend however you want.
Buff beams mess up the size of traps and auras, so pretend they connect the walls to the traps.
I've personally used this all the way to wave 25, and it was really easy. If you have a 1200 traptress and monk or higher, you're golden. Harpoons can suck, they are there just to aggro ogres. The auras and traps with buff beams are more than large enough to take care of both spiders and wyverns. You can just sit on top of the crystal, repairing the auras as they get low and traps at the end of the wave.
If both harpoons are preoccupied and you get an ogre starting to pound on your wall, just move your DPS pet closer to that lane. It will aggro the ogre and make him stop pounding, trying to attack you instead.
Also, Sharkens won't be able to charge because the gas trap trigger lies beyond the corner they have to turn to get a straight shot at your wall.