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View Poll Results: What do you think about the new class and his separate resource pool?

Voters
250. You may not vote on this poll
  • I like the MUs. Keep them!

    216 86.40%
  • I like the MUs, but could use more of a challenge.

    21 8.40%
  • I'm not a fan of the MUs.

    13 5.20%
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  Click here to go to the first staff post in this thread.   Thread: Official Summoner Feedback Thread

  1.   Click here to go to the next staff post in this thread.   #1

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    Official Summoner Feedback Thread

    We wanted the Summoner to be a character class that was both soloable and a valuable addition to any team. Because of this we created a seperate resource pool for him, called minion units, understanding this would make the game easier if you chose to swap to the Summoner just for his extra units. What do you think about the new class and more speficially his seperate resource pool?

  2. #2
    0 Not allowed!
    I haven't got my DLC code yet yesterday from the event but I responded to Castielte's PM right after it was sent, when can I expect to get it?

  3. #3
    0 Not allowed!
    i think the MUs are a good idea but i also think that there should be a PVP map with like 350 MU so you can have a massive battle!!!

  4.   Click here to go to the next staff post in this thread.   #4

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    Quote Originally Posted by Wahrheit View Post
    I haven't got my DLC code yet yesterday from the event but I responded to Castielte's PM right after it was sent, when can I expect to get it?
    Keep an eye on your email inbox. Codes will be going out very soon!

  5. #5
    0 Not allowed!
    Quote Originally Posted by Hitmonchan View Post
    Keep an eye on your email inbox. Codes will be going out very soon!
    Just got it, thank you!

  6. #6
    0 Not allowed!
    I only played a quick game on deeper well. What I will say, is that the camera movement when in overlord-mode made me feel a bit nauseous. Probably, cause I'm tired lol. But hey, awesome char.

  7. #7
    0 Not allowed!
    I've voiced my opinion in another thread, but I think the core issue is that you've made the game easier - but only for people willing to fork over 5 bucks.

    In a quick test, I was able to solo Deeper Wells on Medium with only the gear and stat points gained during the run. So, if we take the summoner from the point of view of an ordinary character, he's plenty viable; balance may be a little off if we pay attention to the hp scaling on his summons - they start out with about half the health of a magic missile tower, but by around 360 minion health, my archers had about 4-5 times the health of the apprentice equivalent (Magic Missile Tower) while dealing slightly better DPS (again, at 360 in the other tower stats) and with the ability to move (which, alone, would be worth another DU for a Magic Missile Tower, but don't forget how much extra HP the archer has...) Spiders seemed to have similar HP scaling, though I haven't taken the time to level to unlock the rest just yet, just using Open to test him with some fixed gear. He'll probably make an excellent wall builder for tight corridors because of the minion health... nevermind that they deal decent damage too.

    So, alone, he's definitely going to be viable in the long run. But the fact that his resource (MU) is entirely separate to the normal resource (DU) mean that we've essentially doubled in power - but only if we paid for him. For all the players that aren't interested in the concept, or can't for whatever reason buy him, that's a problem - other people are being allowed to pay for what is essentially an easier game.

    The core of the issue is that he's premium content - I know Trendy can't be expected to work for free, but there's no equivalent included in the core game. Including an entirely new resource system which has no conflict with the standard, and making it capable of solo play, completely unbalances the game in favour of those who buy into it. We can beat the game with either method - or use both at the same time.

    If the balance issue is considered a problem, the core is the MU system. If we nerf summoner but keep MU, he loses his worth significantly. If we buff the enemies to account for how much stronger a summoner makes the group, we force people to buy summoner or suddenly be unable to complete previous content. If we drop MU, then firstly summoner loses an entire design concept that's actually pretty cool, but also he'll need a complete rebalance again, mainly in his new DU costs.

    I'm not necessarily against MU, but there needs to be a non-premium equivalent, or it completely divides the player base. A non-premium character running off MU is necessary if we want to keep MU; else Summoner has to drop it and come to DU with the rest of the characters.

  8. #8
    0 Not allowed!
    I haven't got to play as the summoner yet as I am on my break at work (and still have another 5 hours of my shift after that) but the MU business does seem a bit off to me. It gives people some flexibility but I am sure it is going to be a nightmare for balance in later content.

    Overall I just cannot wait to play some games with him, big thanks to classic22 who recognized my fanatical interest in the summoner and rewarded me with a code for my generally good contributions on the forums.

    I will just mention my possible solution to the problems that could develop as a result of the addition of MU.

    Scale the minions stats downwards if the combined DU and MU usage gets too high to diminish their impact if summoned in large quantities with a full tower setup.

  9. #9
    0 Not allowed!
    Quote Originally Posted by Dingle View Post
    I've voiced my opinion in another thread, but I think the core issue is that you've made the game easier - but only for people willing to fork over 5 bucks.

    In a quick test, I was able to solo Deeper Wells on Medium with only the gear and stat points gained during the run. So, if we take the summoner from the point of view of an ordinary character, he's plenty viable; balance may be a little off if we pay attention to the hp scaling on his summons - they start out with about half the health of a magic missile tower, but by around 360 minion health, my archers had about 4-5 times the health of the apprentice equivalent (Magic Missile Tower) while dealing slightly better DPS (again, at 360 in the other tower stats) and with the ability to move (which, alone, would be worth another DU for a Magic Missile Tower, but don't forget how much extra HP the archer has...) Spiders seemed to have similar HP scaling, though I haven't taken the time to level to unlock the rest just yet, just using Open to test him with some fixed gear. He'll probably make an excellent wall builder for tight corridors because of the minion health... nevermind that they deal decent damage too.

    So, alone, he's definitely going to be viable in the long run. But the fact that his resource (MU) is entirely separate to the normal resource (DU) mean that we've essentially doubled in power - but only if we paid for him. For all the players that aren't interested in the concept, or can't for whatever reason buy him, that's a problem - other people are being allowed to pay for what is essentially an easier game.

    The core of the issue is that he's premium content - I know Trendy can't be expected to work for free, but there's no equivalent included in the core game. Including an entirely new resource system which has no conflict with the standard, and making it capable of solo play, completely unbalances the game in favour of those who buy into it. We can beat the game with either method - or use both at the same time.

    If the balance issue is considered a problem, the core is the MU system. If we nerf summoner but keep MU, he loses his worth significantly. If we buff the enemies to account for how much stronger a summoner makes the group, we force people to buy summoner or suddenly be unable to complete previous content. If we drop MU, then firstly summoner loses an entire design concept that's actually pretty cool, but also he'll need a complete rebalance again, mainly in his new DU costs.

    I'm not necessarily against MU, but there needs to be a non-premium equivalent, or it completely divides the player base. A non-premium character running off MU is necessary if we want to keep MU; else Summoner has to drop it and come to DU with the rest of the characters.
    I think this same 'pay for viability' argument was brought up when people discovered the power of Buff Beam.
    ** I am a volunteer to help Trendy, I don't work for and/or represent. So **

  10. #10
    0 Not allowed!
    Quote Originally Posted by Immortal-D View Post
    I think this same 'pay for viability' argument was brought up when people discovered the power of Buff Beam.
    Buff beams had a cost to player builds to be useable, however. Between 4 and 6 DU per lane, which is pretty high, and normally only increases the efficiency of the lane by about 50% after you factor in the tower you remove; as well as the downside of losing the beam if a single defense goes down.

    Summoner has zero cost to add to a build, except for the mana to summon/upgrade minions. And with pets like Djinnlets, that's basically free too.

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